My AD&D Campaign World

So, this is the (edition-agnostic) top level page for my AD&D campaign world – set in my long-running campaign world of Uarth and the Seven Realms. For those of you who are interested, here are links to solid background information on the campaign setting. In the aftermath of the revelations of WOTC’s behavior regarding Mike Mearls and Zak S behavior I’m in the process of switching back to AD&D / OSRIC from DnD 5e – I just really don’t want to give WOTC any more money or conceptual time and space in my head.

As a result, the layout/setup of the site is probably going to shake up a bit.

I can trace elements of my campaign world back to my earliest games of 1e AD&D (or a blend of Holmes Blue Book D&D and 1e AD&D because that’s what I started with). While I have certainly hopped around to other published settings (or simply adopted them as areas of my own world), it is Uarth that I have returned to over and over again, used both for D&D and other games systems as well.

First, I do have a series of posts that lay out the history, cosmology, and mythic history of the setting:

The Primordial Era     The Antediluvian Era     The Ancient Era     The Classical Era     The Modern Era

I also have a post that mentions the various campaigns I’ve run over the years. I also have a post about the major and minor Factions that exist in this campaign setting.

There are a series of posts about coinage and banking:

Coins & Currencies     More Numismatics     Moneylending & Banking

In addition to a small overview of the various different religions seen across Uerth. There are specific posts about those different religions.

The Church of the Lords of Light: Part 1     Part 2     Part 3     Part 4     Part 5

The En Khoda Theos Kirk aka the Great Elemental Dragons

The Heptarchy aka Lady Night, the Perihelion, and the Perilune

(I’ll add more for other religions as needed, I’m also currently working on the the Old Faith of the Druids unless someone needed something else first – though a discussion of the Goblin Court is a possibility as well.)

I also have a series of posts discussing the various languages that can be found in my campaign world, including an overview of the mechanics I use when translating, disguising, or otherwise trying to communicate (I’ll have to translate that back to AD&D, which, frankly, was easier)

Westron Family     Casta Family     Thulian Family     Khoisa Family     Independent Languages

Cants & Argots     Scholarly & Extinct Languages     Religious Languages

Nonhuman Languages     Magical Languages

There are a collection of old posts having to do with a variety of topics, but I’m waiting to post them here until I can review them for accuracy in the current setting (and different place in history that the Siyahchal Campaign holds).

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