Posts Tagged With: Celestials

Society of Light – Part 5

Part One     Part Two     Part Three     Part Four     Part Six

As large and encompassing as the Church of the Lords of Light, all those who work with the Celestial Hosts do not full under it’s rubric – nor are all of the Celestials in accordance with how to pursue the War Without End. Some of these organizations are well-respected by the Church, being recognized as members of the Greater Society of Light that have different connections to the Celestials than the Covenant of Enoch.

  • The Healers of Sc. Estor – Perhaps the best known of the Orders that do not fall under the Seal of the Lord Sc. Metatron, the “Green Friars” or “Green Cloaks” (as they are often known) are renowned as healers and have chosen to coexist with the Church by creating monasteries and chapter houses similar to those of the Orders Anchorite and Mendicant. In truth, most members of the Church do not fully realize that the Estorians are not members of the Church proper.
  • The Endorian Warrior Monks – Equally as renowned as the Healers of Sc. Estor, the Warrior Monks of Endor maintain a series of monasteries across the Mortal Realms. Masters of the martial arts, the Endorians wander the realms, bringing justice, healing, and wisdom to those in need. More obviously not members of the Church, they are nonetheless deeply respected, and are friends no commoners and nobles alike.
  • The Sabean Order – Little known and secretive, the Sabean Order likes to think of itself as the “pragmatic cousin” to the Church of the Lords of Light. More “neutral good” than “lawful good” the Sabeans work with all Celestials not merely the Host, as well as good-aligned Dragons, Fae, and Giants (and neutral as well if need be) – often acting as spies and assassins as often as they fight on the field of battle.
  • The Tamarines – With their robes of many colors and ash-marked faces the spiritual sons and daughters of Tamar dwell deep within the Desolation of Hazor in the Tower of Absalom. Led by the descendant of Tamar herself, the women are mystics and prophets, while the men are assassins who seek vengeance for the crimes witnesses in drug-fueled visions. They can be found throughout the realms, doing their bloody work in the darkness and the shadows.

Others however are viewed as heretics by the Church and not considered part of either the Church of the Lords of Light or the greater Society of Light, even though they may have been accepted at one time.

  • Rite and Benediction of the Congregation of the Triune – A short-lived Rite that was declared heretical within a generation of it being founded, the Triune was established with a group of angels fell from grace when they lay with women and spawned a race of monsters – fair in form, black in heart. While it still exists in small hidden communities, it is ruthlessly stamped out wherever it is found by the Church, wary of the monsters that can be hidden within their midst.
  • Order of the Blessed Knights of the Triune – An Order Militant that is associated with the Triune Rite, it is equally small and hidden at this point, working in secret to protect the members of the Triune Rite from the enemies both within and without the Church. Considered as skilled in the skills of the knife and cloak as the Siccari  by those who know of them, they are quite feared by the hierarchy of the Church.
  • Children of the Revelation – An extremely heretical sect unrelated to the Triune Rite (and never actually a formal part of the Church), the Children of the Revelation are a sect that practiced (or practices, their extinction is unconfirmed) a radical form of prophecy involving altered states of consciousness derived from a series of intense ecstatic experiences. Though similar (and much less intense) practices are used by the Church, these were of such a nature that the Children were deemed to be heretics on the verge of Apostasy.


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Society of Light – Part 4

Part One     Part Two     Part Three     Part Five     Part Six

The Sarim: The Sarim are the Chief Celestial Princes who rule over the Eternal City, the Seven Heavens, and Heavenly Host, and the Choirs of Angels. It is said that there is an angel for everything, and that There are too many for a complete list here, as there are entire tomes dedicated to the Hierarchy of Heaven, but the following is a list of the greatest among the Host.

  • Lord Sc. Anafiel: Lord of the Crown Judgment; Chief of the Qaddisin (The Judges, two of which must be part of any celestial court); and the Keeper of the Keys to the Eternal City. Once soundly thrashed the Lord Sc. Metatron as part of a Divine Judgment.
  • Lord Sc. Camael: Prince of the Presence; Prince of the Choir of Malakim; Chief of the Soqed Hozi (Keepers of the Divine Balances); and the Master of Divine Justice.
  • Lord Sc. Chayyiel: Prince of the Choir of Kerubim; Chief of Angelic Guards over the Great Realm of ‘Aden; and Master of the Sword of Enoch.
  • Lord Sc. Gabriel: Archangel of Annunciation, Resurrection, and Mercy; Tutelary Prince of the Great Realm of Thalath; and Chief of the Soperiel Mehayye (Keepers of the Book of Life).
  • Lord Sc. Jehoel: Prince of the Presence; Prince of the Choir of Ofanim; Chief of the Merkabah (the Chariots of the Heaven), and the Master of the Trisagion.
  • Lord Sc. Metatron: Chancellor of Heaven; The Great Archon; Prince of the Ministering Angels; Sustainer of Mankind; Angel of the Enchiridion; Preceptor of Enoch in the Mysteries of the Evangelion; and Tutelary Master of the Congregation of Istar.
  • Lord Sc. Michael: Archangel and Prince of the Presence; Prince of the Choir of Seraphim; Tutelary Prince of the Kingdom of Light and the Mortal Realm; Angel of Repentance and Vengeance; Viceroy of Heaven; Firstborn of the Sarim; Deliver of the Faithful; and Supreme Commander of the Heavenly Hosts and the Sword.
  • Lord Sc. Phanuel: Prince of the Presence; Tutelary Prince of the Realm of the Great Waste;  Prince of the Sustaining Angels, Angel of Penance; and Master of the Epitemia.
  • Lord Sc. Radueriel: Tutelary Prince of the Underdark; The Recording Angel; Leader of the Celestial Choirs; and Creator of Lesser Angels.
  • Lord Sc. Raphael: Archangel of Healing, Science, and Knowledge; Prince of the Choir of Arelim, Prince of the Presence; and Regent of the Sun.
  • Lord Sc. Ratziel: Archangel of Proclamation and Herald of the Sarim; Master of the Supreme Mysteries; Preceptor Angel of Enoch; Revealer of Divine Mysteries; and Chief of the Irin (the Watchers, two of which must be part of any celestial court)
  • Lord Sc. Uriel: Benevolent Archangel of Death; Preceptor Angel of Enoch; a Prince of the Presence; Angel of Salvation; Regent of the Moon; Tutelary Prince of the Shadowlands and the Great Realm of the  Dead, Overseer of Tartarus; Chief of the Sopheriel Memeth (the Keepers of the Book of Death); and Master of the Tachrichim.

The Angels: Often considered the epitome of the Celestials (though there are many others), Angels, collectively known as the Host, are organized into seven great Choirs. Though it is rarely their true form it is common for angels, especially the lesser Choirs, to appear either as normal members of a mortal race or as clearly celestial and winged members of that race. In truth, angels (and most Celestials) have beautiful and awful forms that the mortal mind and eye can barely comprehend, and they cloak themselves in humble array to spares the minds and souls of those that bear witness to their presence.

  • Seraphim – The first and highest Choir of angels, in their true forms the seraphim are great fiery snakes made of love and light, with six wings and four eyes. They unceasingly intone the Trisiagon and surround the thrones of the Heavens.
  • Ofanim – The second Choir of angels, the Ofanim, are the great wheels of the Heavens, their true forms being an iridescent constellation of eyes made up of stars and burning coals. They are the messengers of the Heavens, moving at irresistible speed through the Great Realms, bringing news to all that serve the Light.
  • Kerubim – The third Choir of angels, they are the holy beasts of the Heavens, their true forms most commonly being great multi-winged lions with mortal heads, set to guardianship as a flame of whirling swords.
  • Arelim – The fourth Choir of angels, the valiant ones comprised of white fire, are among the most numerous of the Host, commonly appearing as winged humanoids bearing weapons of fire and thunder.
  • Virtues – the Ministering Angels are the fifth Choir of angels. They are responsible for all living things, plant and animal, and they watch over and minister to their needs.
  • Powers – the Sustaining Angels are the sixth Choir of angels. They are responsible for all the fundamentals of the great works of creation and those things made from and of them. The stones and the seas, the fire and the wind are their charges and they watch over them and sustain them.
  • Malakim – The Choir that stands alone, the dark-winged Malakim are full of grace and valor, standing against the Fallen and the Dearth. The Malakim are the destroying angels, fierce and terrible in their wrath in the War Without End.

The Virtues and the Powers are constantly present on the Mortal Realms and elsewhere, invisible and undetectable for the most part. Arelim are the angels that most commonly answer the summons or answer the needs of mortals, their form and manner being the least alien to mortal understanding. The Kerubim are set as guardians only upon the most powerful or important of mortal places or beings, instead generally being concerned with more arcane matters, and the Ofanim move across Creation unceasingly – their presence dazzling enough to drive mortals blind and mad with it’s mystery and beauty. Seraphim remain Heaven for the most part, rarely venturing elsewhere save in the most dire or important of circumstances. The Malakim can be found anywhere at any time for they are among the most fearsome of the angels, their presence a portent of death, destruction, and despair even in the greatest of victories.

The Council of the Elect: Comprised of those mortals who have come to the notice of the Sarim by virtue of their exemplary service to the Light. The first among the Elect was Enoch, who was blessed by the teachings of the Lord Sc. Metatron as a slave and found his way out of darkness and tribulation in the service of the Light. The Elect often act as inspirations and patrons to various Orders (Anchorite, Evangelion, and Militant) within the Society of Light and their families and bloodlines are respected. Of course, the most respected of the Elect are the Patriarchs of the Church, those life’s work and service serve as the foundation of the Church:

  • Sc. Enoch: First Patriarch and  Patron Saint of the Slaves and the Oppressed
  • Sc. Christoforo: Second Patriarch and Patron Saint of Travelers
  • Sc. Constantine the Faithful: Third Patriarch, Patron Saint of Kings & Rulers, and First Among Equals
  • Sc. Dominus the Preacher: Fourth Patriarch and Patron Saint of Orders Mendicants
  • Sc. Amun the Hermit: Fifth Patriarch and Patron Saint of Hermits and Eremites
  • Sc. Andraa the Valorous: Sixth Patriarch, Patron Saint of the Orders Militants, and Defender of the Holy Lands
  • Sc. Tomasin the Wise: Seventh Patriarch and Patron Saint of Atlan
  • Sc. Aristus: Eighth Patriarch and Patron Saint of Orders Anchorite
  • Sc. Musafir of the Travelers: Ninth Patriarch and Patron Saint of Khem
  • Sc. Simeon: Tenth Patriarch and Patron Saint of Istar
  • Sc. Singh the Lion-Blooded: Eleventh Patriarch and Patron Saint of Khitain
  • Sc. Isaac: Twelfth Patriarch and Patron Saint of the Faithful
  • Sc. Kerioth: Thirteenth Patriarch and Apostate

Below the Patriarchs of the Church are the Patron Saints, members of the Church whose life was singularly defined by some aspect of service that they continue to take active interest in guiding those with the same interest or concern. This can be a profession, it can be an area, or even a somewhat abstract concept. A short list includes:

  • Sc. Bane the Scourger: Patron Saint of those who hunt Undead
  • Sc. Estor: Patron Saint of Healing
  • Sc. Mattias the Dragon Slayer: Patron Saint of those who hunt Monsters
  • Sc. Dominic: Patron Saint of Lawyers
  • Sc. Austin: Patron Saint of Poor and Oppressed
  • Sc. Calir the Mystic: Patron Saint of Psychics
  • Sc. Brendan: Patron Saint of Seamen and Navigators
  • Sc. Kirra of the Sacred Passion: Patron Saint of Tantrics
  • Sc. Thrace of the Oath: Patron Saints of Bodyguards and Boon Companions
  • Sc. Ulric the Trollborn: Patron Saint of Thule
  • Sc. Cullen the Survivor: The Patron Saint of Prophets
  • Sc. Brigid of the Sacred Flame: Patron Saint of Loren
  • Sc. Stefan the Martyr: Patron Saint of Martyrs
  • Sc. Raul the Long Suffering: Patron Saint of Lost Causes
  • Sc. Jamison of the Sword: Patron Saint of Swordsmen, Duelists
  • Sc. El’Azar: Patron Saint of the Siccarri
  • Sc. Olivia: Patron Saint of Children, Virgins, and the Innocent
  • Sc. Aragon the Ranger: Patron Saint of Huntsmen and Archers
  • Sc. Erol the Masked: The Patron Saint of Harrow
  • Sc. Tamar of the Hand: Patron Saint  of Mystics, Visionaries, and Survivors of Rapine
  • Sc. Gerald the Relentless: Patron Saint of those who fight the Lords of the Maelstrom
  • Sc. Lucia the Blind: Patron Saint of the Betrothed
  • Sc. Branwen the Raven: Patron Saint of Ravens and Female Rangers

There are also many of the Saints that have no particular orders associated with them, or who are supplementary figures in the larger orders. These members of the Council are no less respected or revered by the members of the Church of the Lords of Light, merely often of greatest interest to their mortal descendants and their families.

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Will-o-the-Wisp redux

So, I’m not sure now what the actually “type” the old 1E Monster Manual would have been, I always treated them as some sort of Fae (especially with the whole Boggart thing). In the new 5E Monster Manual however they are specifically a variety of Undead – probably in a quiet shout-out to the Dead Marshes.

Now, in my opinion this sort of monster always works better when the players can’t be sure what they are dealing with. As a result I had come up with two extra versions, one Celestial and one “good” Fae. So there is no good reason why I can’t keep them around for the same purpose.

In this version of the game I’d give them the same stats with the following differences:

Guardian Angel – Alignment is any good, instead of Consume Life it can use Beacon of Life (as the 3rd level spell) at will, the radius equal to it’s shed light radius (bright not dim). It’s damage for the shock attack is Radiant instead of Necrotic.

Fools Flame aka Fools Fire aka Fae Flame – Alignment is Chaotic Neutral, instead of Consume Life it can use a Hypnotic Pattern (as the 3rd level spell) at, the radius equal to it’s shed light radius (bright not dim). It’s damage for the shock attack is Psychic instead of Necrotic.

Now, you can mess with your player’s heads – and they (hopefully) won’t attack every single bobbing light they come across in the world. The substitute powers for Consume Life seem relatively balanced to me given how nasty that ability actually is in the new rules. I’ll get back to writing up world history now…



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A Short Synopsis & Minor Treatise On the History & Nature of Creation (Part 1 – The Primordial Era)

So here is the history of the multiverse as the most wise and learned of the elder races would tell it, various races certainly have different versions, and as one could imagine, the further back in time (like this section) the more likely that the exact details may vary. This myth, though true, is also metaphor, because reality was even more fluid in those times than it is now.

The Time Before Time

The Multiverse is an endless Maelstrom of Essence, defined by Light and Darkness. Some say that the Darkness is winning against the Light, others say that the Light continues to grow in an eternal Darkness – but in Light there is Creation and in Darkness there is Destruction. In the Time before Time there were those known now as the Great Old Ones by the fearful and the wise. They moved through the Maelstrom, and as Their forms were illuminated by the Light of Creation and out of Their dreaming death, for life was not yet known, They birthed the Thirteen Great Gods out of Their imagination.


These Thirteen Great Gods brought, not by design, but merely by Their existence, Order out of Chaos. The imprint of Their Presence, bathed in both Light and Darkness created not just the Elemental Realms out of the Essence of the Maelstrom, but the Aeythrs with connect them, defined by the relationships of the Thirteen to Themselves and each other. As the weave and the weft of the Aethyrs were woven, the Endless Ocean, defined by the meeting of Air and Water, warmly illuminated by the Light of Creation, and in the Great Deeps the Underdark was carved out of Earth by Fire, hidden in Darkness and Destruction. In this new Order, life came into being, and grew quickly, tempered always by the quickening of the chaos that was the Maelstrom.

The Great Old Ones

And through all of this, the Great Old Ones took forms terrible and fantastic, defined by Their own unquiet dreams and racked by a slow and painful birth into a Multiverse increasingly defined by physical form and concrete thought. And as They woke, They found an existence that pained Them, forced to wakefulness and form, drained by an effort to exist that They never desired, defined by that which They had unwittingly created. It was a narrative that would engrained upon the multiverse, parents supplanted by their children, jealous and resentful of their progenies achievements.

Birth of the Gods

In the endless ripples of Essence that are reactions to actions, the waking of the Great Old Ones attracted the notice of Thirteen Great Gods, and that attention manifested itself, in the face of resentment growing to hatred, of children, now known as the Primordial Gods, that were themselves reflections of the Thirteen. The Primeval Dragons, the Lords of Light, the Children of the Stars, the Stonekin, the Empyreans, the Beast-Lords, and many other and varied Powers that then themselves imagined and created a home of perfection and beauty, the Paradise, ‘Aden, rising out of Thalath, rooted in the Underdark, nestled in the heart of all things, a deity-dream given form.

The Rape of ‘Aden

‘Aden was glorious, a shining example of the dreams of the Gods and That Which Defined Them (which is how they referred to the Thirteen). The elegance of ‘Aden’s Form was a burning song in the heart and soul of Beings that had neither, creating pain that had never existed before in creation – that words like “longing” and “hopelessness” cannot capture. Drawn like moths to a flame, the Great Old Ones moved towards ‘Aden, the Great Old Ones leaving corruption in Their wake, infecting creation itself with Their Essence, distorting all They came into contact with. It was at ‘Aden that the Multiverse, shuddered, twisted, and shattered in an effort to preserve itself – for Paradise cannot be corrupt and yet corruption now dwelt in its heart. And to preserve it, two of the greatest of the Celestial Host made a sacrifice so that all else would survive, thought it would unleash a great sorrow in the wake of what They imagined and gave Form, for that was Death and the End of All Things.

The Goetic War

With Death at Their side, the Primordial Gods were able to beat back Great Old Ones, preserving ‘Aden, but creating three greats Realms defined by Destruction, Mortality, and finally Death itself as the Great Old Ones were herded towards the Veils of Creation, driven to the heart of the Darkness and beyond, far past Existence and Form, until that which was Eternal was Unmade. The memory of Their presence was imprinted in the world, however, and it lingered, and the Multiverse was scarred in the aftermath of the War for Creation. Some of the Primordial Gods had died, others had been corrupted and lost to the Dearth, many had been wounded, and in all Their attention turned inward for a time nursing Themselves in the steadfasts and redoubts They had built during the War. From the shed blood of the Primordial Gods and the patterns continually cast in the echo of the Great Gods came new life, first raised as Hosts and Legions in the War for Creation, and then as guardians and caretakers. Celestials and Fae, Dragons and Elementals, Stonekin and Waterborn, all began to find their place and role in Creation.

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5E – Warlock Patron – The Celestial

The Celestial
You have made your pack with a Celestial, one the great powers of Good who are committed to combatting and thwarting evil in all it’s forms. This being is most likely one of the members of the Angelic Host of Heaven, there are a variety of other powerful beings with similar motives who are dwell in the higher realms but who are not angelic in nature. Beings of this sort include the Nin Lammasu and Bel Shedu; the Lord Kulkukan; Marduk, the Binder of Winds; various of the Great Elder Dragons, and a handful of the most powerful of Council of The Elect.

Expanded Spell List
The Celestial allows you to choose from an expanded spell list when you learn Warlock spells. The following spells are added to the Warlock spell list for you.

1st Level: Divine Favor, Thunderwave
2nd Level: Calm Emotions, Lesser Restoration
3rd Level: Beacon of Hope, Spirit Guardians
4th Level: Death Ward, Guardian of Faith
5th Level: Dispel Good and Evil, Hallow

Healing Touch
As 1st level your patron grants you the ability of a soothing, healing touch by virtue of your presence and attention. This ability acts without limit, healing those you wish once, for an amount equal to one of their own Hit Dice (though this does not act against their own use of Hit Dice). A character cannot benefit from this again until they have undergone a short or long rest.

Armor of Faith
Starting at 6th level the character may add their Wisdom modifier to their AC as a Response to an attack by an evil creature. They may also use the same bonus to any single saving throw against an spell or spell-like attack from an evil creature as well. Use of either ability means that neither can be used until after a short or a long rest.

Mantle of Heaven
At 10th Level the character has Resistance to Necrotic damage and has Advantage to all saving throws against Fear or Possession.

Celestial Harrowing
Upon reaching 14th Level the character can touch a target and immobilize a target until the end of the characters next turn as it is racked by a weighing and judgment of all it’s evil, selfish, and impure thoughts. If the target is not a Celestial it takes 5d10 radiant damage and 5d10 psychic damage. This feature cannot be used again until the character finishes a long rest.

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