So, no posts for awhile. My apologies, I was caught up in moving into a solo office of my own and it was quite the busy June and July as a result…
Todays post comes from a set of rules that I’ve had for my fantasy game for awhile now, basically how to cost out clothing for the different social classes – along with a basic description of what comes in a basic outfit from the Heartlands. This came up in the last session because Baron Devin Tresendar managed to loose all of his clothing when they were ambushed by one of the dreaded Knights of the Dearth (aka Death Knight) and was wandering around dressed in peasant garb for awhile. They recently arrived at the capitol, and he finally had the time and place to go properly clothes shopping. This was especially important because there is some significant social combat coming up as they try to figure out if the King’s Champion is actually working with the Ebon Triad is being framed by them…
MS, Devin’s player, was quite shocked what it cost to buy a set of brand-new clothing – especially since it made sense to buy three outfits (two “everyday” and one “good suit”)
I simplified this in deciding that any particular piece of clothing costs the same number of coins, it’s merely the a different type and thus different value of coin. The basic idea is that each of the six social classes clothing costs directly correlates to the six basic coin types. So Beggar’s clothing costs Bronze, Commoner’s Copper, Merchant’s Silver, Gentlefolk Electrum, Noble’s Gold, and High Court garb cost’s Platinum.
But, for those that are interested, here is a description of what each social tends to wear both in terms of items, as well as in terms of materials, colors and decoration. It is also worth nothing a couple of potential price modifiers. Out of Fashion clothing (only applicable to Merchant, Gentlefolk, Noble, and High Court garb) is half-price but may impose Disadvantage in some social situations, and similarly Cheap or Poor Quality clothing has the same price modifier and the same potential detriment. New Fashion costs double the normal amount and may grant Advantage in some situations, and Exotic Fashion (either truly haute couture) costs triple the normal cost and has a greater chance to grant Advantage (though it may also impose Disadvantage in some cases as well, some plebeians are unable to appreciate true genius after all… Clothing of Superior Quality costs five-times normal, but grants a +1 bonus to applicable rolls, and Masterwork clothing costs ten-times normal and grants a +2 to similar rolls.
Often times there are some various sumptuary laws in effect, but they are often there to be flouted to a degree.
Clothing is expensive enough that it is often handed down for as long as it can be worn, patched and mended as often as needed.
It is also worth noting that weapons and armor are also be subjected to the same price modifiers. For example, while a normal, serviceable broadsword costs 30 Silver, one suitable for Gentlefolk would cost 30 Electrum (with chasing of precious metals, engraving, etc), and one suitable for a Noble would cost 30 Gold. This doesn’t include the potential of gems or jewels being mounted in them either which would of course raise the value and the status of the bearer.
For those who wish to be truly extravagant, there are also a whole series of minor enchantments for clothing that can be purchased in the proper places to ensure proper fit, self-repair, always dry, etc.
BEGGAR’S GARB:
So Beggars tend to wear the threadbare and patchworked cast-offs of the higher social classes, most commonly that of Commoners and Merchants. Often undyed (beige and off-white), when they are colored it is in the more basic and drab hues (dun, browns, mustard, muddy blues and greens, etc), often quite faded and invariably stained. Mostly commonly of coarse wool, leathers, and cast-off linen and are often relatively ill-fitting. Beggar’s often only own the clothes on their back.
Men– Tunic (8), Pants (6), Bandanna (1), Belt (1) – 16 Bronze
- Outerwear: Cap (3), Mittens (1) – 4 Bronze
- Riding Wear: None
- Sleepwear: None
- Accessories: Beltpouch (2) – 2 Bronze
Women– Blouse (6), Long Skirt (6), Headscarf (1), Girdle (4)- 17 Bronze
- Outerwear: Cap (3), Mittens (1) – 4 Bronze
- Riding Wear: None
- Sleepwear: None
- Accessories: Beltpouch (2) – 2 Bronze
COMMONER’S GARB:
Commoners can generally afford their own clothes, but will also wear the cast-offs of the higher social classes, most commonly that of Merchants and occasionally Gentlefolk. Those commoners that are direct servants of Nobles will occasionally be gifted with an old piece of lesser clothing to wear. Often undyed (beige and off-white) or blue (from woad), when they are colored it is in the most basic hues (dun, browns, mustard, greens, dull red, etc). Commonly of wool, leathers, linen, and occasionally hemp, furs are reserved for cold-weather clothing and not common at all save among rural folk. Superior Quality tends to include elaborate embroidery around the hems and the buttons tend to be copper or bronze. Clothing for Commoners tends to be less than social statement and is more utilitarian in nature, though most commoner’s own not just the clothes on their back, but a set of “festival clothes” that they wear to celebrations and religious observances.
Men– Shirt (6) with Two Cufflinks (1 each), Vest (4) with Five Buttons (1 each), Breeches (6) with three Buttons (1 Each), Leggings (4), Socks (1), Shoes (1), Belt (1) – 27 Copper
- Outerwear: Cloak (8) with Pin (3), Cap (3), Mittens (1) – 15 Copper
- Riding Wear: None
- Sleepwear: None
- Accessories: Beltpouch (2), Coinpurse (1) – 3 Copper
Women– Blouse (6) with One Button (1), Long Skirt (6), Hairpin (3), Shoes (1), Hose (8), Hosiery Belt (2) Bodice (4), Belt (1), Chemise (3) – 35 Copper
- =Outerwear: Cloak (8) with Pin (3), Cap (3), Mittens (1) – 15 Copper
- =Riding Wear: None
- =Sleepwear: None
- =Accessories: Beltpouch (2), Coinpurse (1) – 3 Copper
MERCHANT’S GARB:
As a point of pride many Merchant refuse to wear cast-offs from Gentlefolk or Nobles, unless of course the fabric can repurposed in such as way as to obscure that fact. Similarly, Merchant garb is often dyed in a variety of colors with several gradients of shades evident from across the spectrum. Commonly of finer wools and linens, you will see cotton garments as well, along with leathers and some furs among those that travel regularly. Superior Quality tends to include elaborate embroidery, fine furs and leather around the hems, as well as more elaborate dyes and patterns – among the richest you will very occasionally see Cloth-of-Silver. The buttons tend to be silver, though these are expensive enough that one set of buttons is often owned and transferred between sets of clothing as needed. Clothing for Merchants tends to be both utilitarian in nature but also a social statement, especially the richer the merchant. Merchant’s tend to own three or more sets of clothing, two sets for everyday wear and a set of “festival clothes.” Some guilds may require a special set of clothing (or outerwear) for use in special guild functions and those Merchant’s who ride extensively will also own a set of Riding Wear.
Men– Shirt (6) with Two Cufflinks (1 each) and Two Buttons (1 Each), Vest (4) with Five Buttons (1 each), Breeches (6) with three Buttons (1 each), Leggings (4), Socks (1), Shoes (1), Broadbelt (4) with Buckle (3) , Codpiece (2) – 43 Silver
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Gloves (2), Gaiters (2) – 19 Silver
- =Sleepwear: Nightshirt (6) – 6 Silver
- =Riding Wear: None or High Boots (6), Gauntlets (4) – 10 Silver
- =Accessories: Beltpouch (2), Coinpurse (1) – 3 Silver
Women– Full Dress (10), Hairpin (3), Shoes (1), Hose (8), Hosiery Belt (2), Bodice (4), Belt (1) with Buckle (3), Brassiere (4), Chemise (3), Petticoats (4) – 40 Silver
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Gloves (2) – 17 Silver
- =Sleepwear: Nightshirt (6) – 6 Silver
- =Riding Wear: None or Soft Boots (2), Riding Skirt with Six Buttons (14), Gloves (2) – 18 Silver
- =Accessories: Beltpouch (2), Coinpurse (1) – 3 Silver
GENTLEFOLK’S GARB:
Gentlefolk as a social class covers a certain level of semi-idle wealth that comes a variety of sources. Many Gentlefolk are minor nobles or very rich merchants and guildsmen, but it also covers wealthy adventurers, bards and skalds, courtesans and tantrics, and those who rub elbows with the most powerful. Generally made of fine wools, linens, cottons, leathers, etc. you will occasionally see some silk, velvet, and velour in the most expensive garb, along with elaborate embroidery, fines furs and leathers, and truly amazing dyes and patterns as well as Cloth-of-Electrum. The structural design still tends to wards the practical, though more layers and additional accoutrements and accessories are common. As with merchants, buttons are traded between sets of clothing to reduce costs. Gentlefolk often own at least three sets of clothing, two sets of everyday wear and an additional set of festival garb for special occasions. Those who travel considerably will often own an additional set of clothing for travel. Those who are going to attend court regularly will often invest in either an outfit of Noble’s garb (if they are a Noble) or Superior or Masterwork Gentlefolk garb. This is often the everyday wear of nobles from the countryside who nonetheless wish to remain fashionable and dress as befits their station.
Men– Shirt (6) with Four Cufflinks (1 each) and Two Buttons (1 Each), Doublet (12) with Five Buttons (1 each) and Sleeves (4), Breeches (6) with 3 Buttons (1 Each), Codpiece (2), Leggings (4), Socks (1), Shoes (1), Broadbelt (4) with Buckle (3), Collar (4) – 61 Electrum
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Gloves (2), Gaiters (2) – 19 Electrum
- =Riding Wear: High Boots (6), Gauntlets (4) – 10 Electrum
- =Sleepwear: Nightshirt (6), Robe (12) – 18 Electrum
- =Accessories: Beltpouch (2), Coinpurse (1), Pomander (3) – 6 Electrum
Women– Full Dress (10) with 4 Cufflinks (1 Each) and 10 Buttons (1 Each), Hairpin (3), Shoes (1), Hose (8), Hosiery Belt (2), Corset (8), Bodice (4), Belt (1) with Buckle (3), Chemise (3), Petticoats (4) – 61 Electrum
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Gloves (2) – 17 Electrum
- = Sleepwear: Nightshirt (8), Robe (12) – 18 Electrum
- =Riding Wear: Soft Boots (2), Riding Skirt with Six Buttons (14), Gauntlets (4) – 20 Electrum
- =Accessories: Beltpouch (2), Coinpurse (1), Pomander (3) – 6 Electrum
NOBLE’S GARB:
Noble Garb is less about practicality and more about the display or power, wealth, and privilege (it is also generally about one-and-half times more encumbering than other clothing dues to it’s extravagant nature). Suitable for wear at court functions it is made of the finest wools, linens, cottons, leathers. Silks, velvets, velours, damasks are also found in the most expensive garb, along with elaborate embroidery, fines furs and leathers, and truly amazing dyes and patterns as well as Cloth-of-Gold. As with merchants and gentlefolk, buttons are often traded between sets of clothing, though many nobles do have multiple sets of buttons for different occasions. Nobles often own at least three sets of clothing, two sets of everyday wear and an additional set of festival garb for special occasions. Those who travel considerably will often own an additional set of clothing for travel, though save for the richest nobles this is commonly Gentlefolk Garb.
Men– Shirt (6) with Six Cufflinks (1 each) and Three Buttons (1 Each), Doublet (12) with Five Buttons (1 each) and Sleeves (4), Breeches (6) with 5 Buttons (1 Each), Codpiece (2), Leggings (4), Socks (1), Shoes (1), Broadbelt (4) with Buckle (3), Collar (4) – 67 Gold
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Fine Gloves (8), Gaiters (2) – 25 Gold
- =Sleepwear: Nightshirt (6), Robe (12) – 18 Gold
- =Riding Wear: Soft Boots (2), Gauntlets (4) – 6 Gold
- =Accessories: Beltpouch (2), Coinpurse (1), Pomander (3) – 6 Gold
Women– Full Dress (10) with 8 Cufflinks (1 Each) and 15 Buttons (1 Each), Hairpin (3), Shoes (1), Hose (8), Hosiery Belt (2), Corset (8), Bodice (4), Belt (1) with Buckle (3), Chemise (3), Petticoats (4) – 70 Gold
- =Outerwear: Cloak (8) with Pin (3), Hat (4), Fine Gloves (8), Gaiters (2) – 25 Gold
- =Sleepwear: Nightshirt (6), Robe (12) – 18 Gold
- =Riding Wear: Soft Boots (2), Riding Skirt with Ten Buttons (18), Gauntlets (4) – 24 Gold
- =Accessories: Beltpouch (2), Coinpurse (1), Pomander (3) – 6 Gold
HIGH COURT GARB:
This sort of clothing is rare, used and generally worn only by the very richest of nobles for the most formal of occasions (the royal court, the highest of religious ceremonies, etc). The clothing is uniformly costly and ostentations, often being twice as bulky as a normal. It is made of the most expensive fabrics and trim, Silk, Velvet, Velour, Damask, Exotic leathers and furs, Cloth-of-Platinum, etc. Save for royalty or the most powerful peers of the realm rarely does anyone own more than one set of this garb. Such nobles would commonly wear Noble’s garb for everyday wear, and New or Exotic fashions for festivals.
Men– Shirt (6) with Eight Cufflinks (1 each) and Three Buttons (1 Each), Doublet (12) with Five Buttons (1 each) and Sleeves (4) with 2 Cufflinks (1 each), Breeches (6) with 7 Buttons (1 Each), Codpiece (2), Leggings (4), Socks (1), Shoes (1), Broadbelt (4) with Buckle (3), Collar (4) – 72 Platinum
- =Outerwear: Mantle (6) with Pin (3), Cape (8) with Pin (3), Fine Gloves (8) – 28 Platinum
Women– Full Dress (10) with 10 Cufflinks (1 Each) and 20 Buttons (1 Each), Hairpin (3), Shoes (1), Hose (8), Hosiery Belt (2), Corset (8), Bodice (4), Belt (1) with Buckle (3), Chemise (3), Petticoats (4) – 77 Gold
- =Outerwear: Mantle (6) with Pin (3), Cape (8) with Pin (3), Fine Gloves (8) – 28 Platinum