NOTE: Members of the Delian College operate in significantly different manner from normal Bards. Primarily, their “Inspiration” is not as a result of stirring language but is instead representative of their ability to manipulate destiny and fate for individuals. This ability is also not a Arcane or Divine ability, but a Psychic one – the DM can decide if this means that no Focus is needed or if Psychics need a Psychic Focus (typically a crystal or a piece of jewelry of some sort). Lastly, in the original setting, the Timedancer Feat is needed to be allowed to study at the Academy – meaning that begin play as a member of the Order requires either a Common Human with a Charisma of 13+ who takes that feat at 1st Level, or being a member of the variant human race, the Delian (who would have a similar Feature).
The Delian Academy
The majority of the members of the Delian Order study at the Delian Academy, brought there from wherever in time and space they are found. The Delian Academy is found in the Citadel of Eternity in the great city of Aeon where it sits in the Deep Time. There the prospective members of the Order study both arms and temporal science and mysticism, preparing themselves to be sent out into the River of Time as agents of the Delian Council, looking for threats to Creation – from either within or without. The Delian Order tends to place agents in one of two situations, those who watch places or locations defined by some combination of spatial or temporal significance (e.g. the Battle of Ebionstark or the Siyahchal) and those who are set to watch particular individuals (e.g. Ashanden the Solitaire or the Necromancer). In either case they act as the eyes and ears of the Order, and can take action if it is deemed necessary. Rare agents operate as roam the River of Time freely, looking for evidence of the Dearth, or the Ichneumon Vorre, or the any of a handful of threats considered so dire that the Delian will take action.
NOTE: Instead of Three Instruments at Level One, students of the Delian Academy are skilled in the Arcana, History, and the use of the Astrolabe (Tool). Also, at 1st Level, they may only apply Inspiration to themselves, not to others.
Agents of the Delian gain the Insight, Investigation, and Perception skills.
At 3rd level the Agent learns to apply Inspiration to others, and anyone under the effect of their Inspiration may use it to increase their damage (as per the College of Valor) as well as use a Reaction to use the Inspiration die to increase their AC (also as per the College of Valor).
At 6th Level the Agent attacks twice rather than once when the Attack action is taken on their turn.
Upon reaching 14th Level, the Agent can blend their manipulation of time and combat together seamlessly. When using their action to cast a Bard spell they may also take a single weapon attack as a bonus action.