“We are the children of joy and sorrow, sometimes born out of love, more often born of illicit desire and as mistakes. We have the passion of our elven heritage matched to the determination of our human blood, and we have numbered some of the greatest heros, and villans, of the Heartlands, amongst us. But even at the best of times and with the best of us, elves look down upon us for what they see as human weakness and humans fear and distrust us because of our elven otherworldliness. That is, at least, when our exotic nature doesn’t inspire a prurient interest that both races can barely forgive themselves for. Is it surprising that we finally created kingdoms of our own in the wake of the Mad God’s War? We stand with the legacy of the Thrice-Blessed and the Thrice-Cursed ever at our shoulder, and there are those who would slay us out of hand as perversions of nature merely because we had the misfortune to be born and live our lives unbound and unafraid.” – High Princess Aliannatulian of Silverveil
The Half-Elves, also known as the Tudarin or the “People of Two Paths” in the Faerie tongue, are a race that is both blessed and cursed by their heritage. While none would deny their beauty or their skills, they are often viewed with suspicion and disdain by others simply for the fact that they exist. The taboo against cross-racial sexual relations is a strong one, and the children of such liaisons bear the brunt of it. Always a small and often persecuted minority at the mercy of those in power, the vast majority of Half-Elves are born of the union of human and elf, most commonly male elven and a female human parents, and raised in human culture.
Statistic Modifiers: None
Languages: Faerie and the Local Human Language.
Size, Speed, and Appearance: Half-Elves stand 4′ 9″ tall (+2d8), and weigh 110 lbs (x2d4) lbs. Half-Elves are Medium in Size and their Speed is 30. Both sexes have with average builds that tend towards the slender, and fair complexions rarely marred by either scars or sun. Female Half-Elves are considerably more buxom and curvaceous than Elves, but are generally slimmer than Humans. Their eyes are commonly grey or blue, with hazel occurring sometimes, and the violet or emeralds of an elven relative appearing rarely. Similarly, their hair tends to come in the same shades as human hair, with the occasional appearance of the silver-blonds, snow-whites, and blood-reds of their elven heritage appearing as well. One significant difference with Half-Elves is that they are able to grow beards as full as any human’s and those desiring to pass for human will usually do so.
Common Dress: Half-elves will generally dress in the manner of the culture they were raised in, but will often mix garments and styles of dress from other cultures that they have travelled to or like the looks of.
Lifespan: Half-elves are young adults at age 24, considered mature adults at around age 40, and can live up to 325 years of age. They generally begin play at 21 + 3d4 years of age.
Common Culture: There is very little that can be described as “common” half-elven culture because they are primarily raised either as humans or by the elves that dwell in human lands with a strong desire to acculturate. It isn’t uncommon for Half-Elves raised by humans to pick up various affectations that they deem as elvish or to adopt some element of elven culture that they learn about that appeals to them. Most commonly this is either hair styles or jewelry styled as elvish, but it can often encompass eating habits, music preferences, or simply peppering their speech with elvish words and phraseology. Half-Elves raised in Elven culture often become “more elven than Elves” by way of compensation, or become so disenchanted with the prejudice they encounter that they begin to deliberately flaunt human customs (speeding their expulsion from polite Elven society).
Common Backgrounds: Like their human parents, any Background is appropriate for Half-Elves, though they do pick up more than their fair share of Charlatans, Entertainers, Outcasts, and Outlanders.
Naming Conventions: Half-Elves often have names that reference both parents in some way. For those raised in Elven society they do not use Great House name but instead reference their own nature instead. For those raised in human society “Half-Elven” is sometimes used a surname, as well as other variants upon that (Faeblood, Elfson, etc.).
Common Alignments: Any, though Half-Elves lean slightly towards the various Chaotic and the various Neutral Alignments.
Common Religions: Half-Elves will tend to follow the religion of the culture and the parents that raised them. Among humans this often seems to mean the Old Faith while Half-Elves raised among the Elves will tend to follow the precepts of Li’vicor.
Common Class Breakdown: Preferred: Bard, Fighter, Rogue — Common: Druid, Ranger, Wizard — Uncommon: Cleric Sorcerer, Warlock — Rare: Monk, Paladin — Very Rare: Barbarian
Common Professions: Half-Elves tend to be born to the adventurous, and in turn tend towards professions that reflect a yearning for something other than a quiet and staid existence by a hearth. Mercenaries, explorers, merchants and travellers of all sorts – these are the sorts of professions that often appeal to Half-Elves as they search for a place and people that will accept them. Their half-blood status also means that many find a welcome home as courtesans and Tantrics, their good looks and partial blood making them both exotic and attractive to those interested.
Darkvision: Due to their elven heritage, Half-Elves have superior vision in dark and dim conditions. Under the light of the stars they can see up to 120 feet perfectly well, and twice that distance as if there dim light.They can see in dim light up to 60 feet as if it were bright light and in darkness as if it was dim light. They cannot discern color in darkness though, only shades of grey.
Fae Magic: Half-Elves benefit from their elven ancestry and may chose one of two Cantrips to know, either Prestidigitation or Minor Illusion.
Fae Ancestry: Half- Elves have Advantage against being charmed and magic cannot put them asleep.
Fae Legacy: Half-Elves may also wear Ultra Light, Light, and Medium non-metallic armors and cast Arcane spells, or enchanted metallic armors.
Skill Versatility: Half-Elves gain proficiency in two skills.
Special Vulnerabilities: Half-Elves are also uncomfortable around Cold Iron and cannot benefit from a Long Sleep if surrounded by large amounts. They also suffer from a fair amount of prejudice from many Humans and Elves due to their mixed heritage.
Death: Upon death, Half-Elves travel either to the Realms of the Dead or into the service of their deity if they are holy enough. There are no restrictions on Raising or Resurrection. If Reincarnated they invariably come back as Half-Elves, though some come back as High Men, Sh’dai, or even Common Men. A few, exceedingly rare Half-Elves are so in tune with their Elvish nature that they have spirits rather than souls, they are treated as elves after death.