A Short Synopsis & Minor Treatise On the History & Nature of Creation (Part 1 – The Primordial Era)

So here is the history of the multiverse as the most wise and learned of the elder races would tell it, various races certainly have different versions, and as one could imagine, the further back in time (like this section) the more likely that the exact details may vary. This myth, though true, is also metaphor, because reality was even more fluid in those times than it is now.

The Time Before Time

The Multiverse is an endless Maelstrom of Essence, defined by Light and Darkness. Some say that the Darkness is winning against the Light, others say that the Light continues to grow in an eternal Darkness – but in Light there is Creation and in Darkness there is Destruction. In the Time before Time there were those known now as the Great Old Ones by the fearful and the wise. They moved through the Maelstrom, and as Their forms were illuminated by the Light of Creation and out of Their dreaming death, for life was not yet known, They birthed the Thirteen Great Gods out of Their imagination.

Creation

These Thirteen Great Gods brought, not by design, but merely by Their existence, Order out of Chaos. The imprint of Their Presence, bathed in both Light and Darkness created not just the Elemental Realms out of the Essence of the Maelstrom, but the Aeythrs with connect them, defined by the relationships of the Thirteen to Themselves and each other. As the weave and the weft of the Aethyrs were woven, the Endless Ocean, defined by the meeting of Air and Water, warmly illuminated by the Light of Creation, and in the Great Deeps the Underdark was carved out of Earth by Fire, hidden in Darkness and Destruction. In this new Order, life came into being, and grew quickly, tempered always by the quickening of the chaos that was the Maelstrom.

The Great Old Ones

And through all of this, the Great Old Ones took forms terrible and fantastic, defined by Their own unquiet dreams and racked by a slow and painful birth into a Multiverse increasingly defined by physical form and concrete thought. And as They woke, They found an existence that pained Them, forced to wakefulness and form, drained by an effort to exist that They never desired, defined by that which They had unwittingly created. It was a narrative that would engrained upon the multiverse, parents supplanted by their children, jealous and resentful of their progenies achievements.

Birth of the Gods

In the endless ripples of Essence that are reactions to actions, the waking of the Great Old Ones attracted the notice of Thirteen Great Gods, and that attention manifested itself, in the face of resentment growing to hatred, of children, now known as the Primordial Gods, that were themselves reflections of the Thirteen. The Primeval Dragons, the Lords of Light, the Children of the Stars, the Stonekin, the Empyreans, the Beast-Lords, and many other and varied Powers that then themselves imagined and created a home of perfection and beauty, the Paradise, ‘Aden, rising out of Thalath, rooted in the Underdark, nestled in the heart of all things, a deity-dream given form.

The Rape of ‘Aden

‘Aden was glorious, a shining example of the dreams of the Gods and That Which Defined Them (which is how they referred to the Thirteen). The elegance of ‘Aden’s Form was a burning song in the heart and soul of Beings that had neither, creating pain that had never existed before in creation – that words like “longing” and “hopelessness” cannot capture. Drawn like moths to a flame, the Great Old Ones moved towards ‘Aden, the Great Old Ones leaving corruption in Their wake, infecting creation itself with Their Essence, distorting all They came into contact with. It was at ‘Aden that the Multiverse, shuddered, twisted, and shattered in an effort to preserve itself – for Paradise cannot be corrupt and yet corruption now dwelt in its heart. And to preserve it, two of the greatest of the Celestial Host made a sacrifice so that all else would survive, thought it would unleash a great sorrow in the wake of what They imagined and gave Form, for that was Death and the End of All Things.

The Goetic War

With Death at Their side, the Primordial Gods were able to beat back Great Old Ones, preserving ‘Aden, but creating three greats Realms defined by Destruction, Mortality, and finally Death itself as the Great Old Ones were herded towards the Veils of Creation, driven to the heart of the Darkness and beyond, far past Existence and Form, until that which was Eternal was Unmade. The memory of Their presence was imprinted in the world, however, and it lingered, and the Multiverse was scarred in the aftermath of the War for Creation. Some of the Primordial Gods had died, others had been corrupted and lost to the Dearth, many had been wounded, and in all Their attention turned inward for a time nursing Themselves in the steadfasts and redoubts They had built during the War. From the shed blood of the Primordial Gods and the patterns continually cast in the echo of the Great Gods came new life, first raised as Hosts and Legions in the War for Creation, and then as guardians and caretakers. Celestials and Fae, Dragons and Elementals, Stonekin and Waterborn, all began to find their place and role in Creation.

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Categories: Campaign, Campaign Development, Game Design, House Rules | Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

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2 thoughts on “A Short Synopsis & Minor Treatise On the History & Nature of Creation (Part 1 – The Primordial Era)

  1. Wow. A creation story as war, that is very interesting.

  2. Lol, read the next installment! In general my desire is to emulate and echo familiar themes and myths, thus pulling on the Lovecraftian Mythos in this installment. In the next installment, the Judeo-Christian cosmology gets drawn from heavily as well, but it’s one that pretty much resonates for all players and I want something that they can “access” without too much work. If I’m going to have “angels” and “devils” (and heck they are called that in the 5E MM) I’d like to make my job easier rather than more difficult.

    And besides, this echoes back to Norse and Mesopotamian cosmology – which also started in war/death/etc. Also both mythologies which work well in a D&D game!

    D.

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