Independent Languages

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Independent Languages     Cants & Argots     Nonhuman Languages

Scholarly & Extinct Languages     Religious Languages     Magical Languages

Independent Languages: These languages have little or no relation to any others, having obscure and ancient origins and existing in sometimes splendid isolation for great spans of time. Each has their own written form of script or glyphs.

  • Hordic: Spoken by the nomads of the great Tawill Plains, Hordic has been strongly influenced by Kistathian, Ti-Ann, and Shian over time. Despite that it has retained its own unique character steadfastly, perhaps obstinately, refused to develop any form of written language. A rich oral tradition has kept the language somewhat pure over time. Similar to Na’Dene, it actually consists of multiple dialects that require an Easy (DC10) check to translate between speakers of Hordic. It is a complicated language for non-Natives to speak and understand, resulting in an additional penalty of +5 DC to speak or understand it. (None)
  • Na’Dene: The language of the natives of the Colonies, it actually consists of multiple dialects that require Easy (DC10) check to converse between. Na’Dene has a complex “written” language that consists of braided and beaded cords. Native speakers must also be skilled in Weaving in order to read or “write” more than a simple tally or identifier, while non-native speakers have a +10 DC to read any “writings” that they discover. (Special)
  • Sar: The language of the Feyhd of the Great Waste. Held in careful reverence by the loremasters of the Feyhd, its written form is a unique set of diamond shaped pictoglyphs that seem most closely related to Senzar or possibly even Serth by the widest stretch of a scholars imagination – though translation is impossible and they are not the same language at all. Sar has changed little over the ages, bound by custom and ritual, and Old Sar dates back to the time of the Wars of Binding while the few examples of Ancient Sar have been dated to time of the Serpent Kings. (E)
  • Shian: The native tongue of the Khitian Empire, Shian is a beautiful language that non-native speakers (save for speakers of Faerie and Kens who have similar tonal languages) have difficulty with (+5 DC) due to its tonal nature. It is also has its own exceedingly complex written language of thousands of glyphs – it is +5 DC to be able to read and write it. (C)
  • Ti-Ann: The language of the Ithian Empire it is at once both stagnant and vibrant – held hostage by the Eternal Court of Jade. Virtually unchanged since the time of the Diaspora, Old Ti-Ann dates back to the time of the Second City, while Ancient Ti-Ann dates back to the Serpathian Empire when the Ithians were slaves to Serpent Kings. Ti-Ann itself is related to Serth, mostly via adaptations of that language to human physiology and anatomy – and speakers and writers can understand one another with some difficulty as the languages have drifted apart (Disadvantage to Understand Serth). Ti-Ann is also an exceedingly complex written language of thousands of glyphs that were adopted from Ancient Serth – a speaker has a +5 DC to be able to read and write it. (C)
  • Trader: Rarely heard outside their ships and camps, and isolated by both time and circumstance, Trader is spoken only by the Traderfolk and has no written form outside of codes and identifies found in the braiding of rope and hair. It is the custom of the Traderfolk only to teach the language to members of the clans, to their families as a trust in the past for the future. (Special)
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