Poor, neglected blog…

Wow, my last post is more than a year ago.

What all has been going on? My spouse ran their Prohibition-era Mage20 game. That went pretty well, and it ended up in Egypt, searching out long-lost treasure and running afoul of both locals and the burgeoning Technocracy. When we reached a stopping point I ran a short, but sweet, Star Wars game using the old West End Games d6 system.

It was set in the Outer Rim of a non-defined future of the canon universe so that there no continuity problems possible. We had a smuggler with a ship (the Peregrine Fortune) and debts, an astromech droid (named IF-1X) with secrets, and two Jedi (one with an attitude, and one with duty) being recruited to help with a nascent rebellion against the Empire – but I also had a handful of other elements for fun as well. The Jedi and the Sith are both tolerated minority “religions” but overseen by the Empire’s Metasensory Authority (aka PsyCorp), and the group is dealing with another rise of the Nihil, and the terrifying presence of the Nameless.

We stopped that eventually, and somewhat recently picked up the Wintersgate Campaign again – though it has moved far away from Wintersgate and is now located out of the Great City of Haïta, a living remnant of the once great but now long-gone Atlan Empire. Much as Wintersgate was written around and focused on the search for and eventual exploration of Quasqueton (module B1, In Search of the Unknown) with many side adventures which took the party to roughly 5th-6th level, this section has become focused on the classic Temple of Elemental Evil (T1-T4) as the cleric Favion struggles to deal his possession by Kalabbadon, the Demon Prince of Carnage and Destruction., and it’s attempts to re-enter the world.

Currently the party is taking advantage of the offer on golden-haired child of eldritch power, who wants his servant (the mage Izsh) to have an additional resource to help with the situation – namely the sword Blackrazor (“an echo of swords that other servants of mine have used elsewhere”). So this weekend we’re tackling a version of the old module S1, White Plume Mountain.

We’re also using this as an opportunity to bring back an old character of Favion’s player, the Lord Devon Tresendar from the old 5e Siyahchal Campaign that died about half-way through the Path of Worms adventure path. But, as many folks have discovered, when the Lords of Chaos get involved death is rarely as permanent as they thought. Given that the campaign ended essentially at that spot, there really isn’t any big continuity issues to resolve. I’d already been talking to one of the other players about bringing one of his characters (Fonkin Shadowkin) forward, a much more complicated process (since neither Sorcerers or Warlocks exist in 1e, unlike the much more basic Fighter that Devon was).

D.

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