Posts Tagged With: Warlock Pact

5e – Warlock Patron – The Shadow King

The Shadow King

You have made your pact with one of the Lords of Shadow, powerful, liminal beings who dwell in the Shadowlands and beyond. Wise and ancient, selfish and patient, the Shadow Kings work behind the scenes, neither of the Light or the Darkness, to survive against threats from across creation. None can say what their true motives are, but their subtle hand is feared by those that know of it.

Expanded Spell List

The Shadow King allows you to choose from an expanded spell list when you learn Warlock spells. The following spells are added to the Warlock spell list for you.

  • 1st Level: Shroud the Shadow, Debilitate
  • 2nd Level: Shadow Sight, Shadow Embrace
  • 3rd Level: Shadow Bolt, Blackout
  • 4th Level: Shadowform, Shadowbind
  • 5th Level: Devouring Darkness, Mantle of Dread

Embraced by Shadow

At 1st level your patron grants you a cloak of shadows when it is desired – enveloping the character Dim Light. This makes Charisma skill checks more difficult but lessens the difficult if Stealth and similar checks. The character is also now treated as a native of the Shadowlands when considering it’s negative effects.

Shadowstep

Starting at 6th level the character may teleport, as a Reaction, up to 120′ away as long as they end up in an area of shadow. This feature may not be used again until after a Short or Long rest.

Shadowstuff

At 10th Level the character has become infused with Shadow to such a degree that they are Resistant to Non-Magical weapons.

Spiritual Malaise

Upon reaching 14th Level the character can touch a target and inflict a number of levels of Exhaustion equal to their Proficiency Bonus. The target is allowed a Con save against the effect at the Spell Save DC of the character for half effects – creatures of the Shadowlands are Resistant to this effect. This feature cannot be used again until the character finishes a long rest.

 

Note: The Spells of the Expanded Spell List are from Necromancer Games Book of Lost Spells

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The Pact of the Hourglass – with associated Eldritch Invocations

Pact of the Hourglass

Mostly commonly found among those Warlocks who serve the Delian, the Pact of Hourglass grants a small level of mastery of time, both the perception and manipulation of it. As a result, the Warlock is never surprised and they always win Initiative.

 

Eldritch Invocations

Timedancer’s Luck

(Prerequisite: Pact of the Hourglass)

The Warlock may either take Advantage on a single roll, or force Disadvantage on a target for a single roll. This ability may not be used again until after either a Short of Long Rest.

Delian Speed

(Prerequisite: 5th Level, Pact of the Hourglass)

The Warlock may use a spell slot to cast Haste.

Timedancer’s Grace

(Prerequisite: 9th Level, Pact of the Hourglass)

The Warlock may use their Reaction to take half damage from attacks that cause damage – weapons, damage-causing spells, etc.

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