Posts Tagged With: Spell List

Dwarven Bardic Spell List

So, I’ve been in the midst of trying to figure how a Ilda, the Dwarven Bard, successfully made a “God-call” to get her out of a seriously nasty jam. In the process I was taking a serious look at the Bardic spell list in the Player’s Handbook as was struck at how odd some of the spells were for dwarves in my game world. The nice thing about 5E is that there is a unified set of levels for spells – spellcasters get nine, lesser spellcasters get five, and the quasi-casters (archtypes) get four. Also unlike 1E, spells don’t change level depending upon what class they are.

So, looking at the list, and thinking about Dwarves, here is their modified spell list:

  • Cantrips
    • Remove Dancing Lights, Minor Illusion
    • Add Produce Flame, Magic Stone
  • First Level
    • Remove Longstrider, Silent Image, Unseen Servant
    • Add Absorb Elements, Bless, Earth Tremor
  • Second Level
    • Remove Phantasmal Force
    • Add Arcane Lock
  • Third Level
    • Remove Leomund’s Tiny Hut, Major Image
    • Add Glyph of Warding, Meld Into Stone
  • Fourth Level
    • Remove Dimension Door, Hallucinatory Terrain, Polymorph
    • Add Conjure Minor Elementals, Stone Shape, Stoneskin
  • Fifth Level
    • Remove Dominate Person, Teleportation Circle
    • Add Passwall, Wall of Stone
  • Sixth Level
    • Remove Programmed Illusion
    • Add Move Earth
  • Seventh Level
    • Remove Etherealness, Mirage Arcane, Mordenkainen’s Magnificent Mansion, Project Image, Teleport
    • Add Antimagic Field, Antipathy/Sympathy, Reverse Gravity, Sequester, Symbol
  • Eighth Level
    • Remove Dominate Monster
    • Add Earthquake
  • Ninth Level
    • Remove True Polymorph
    • Add Imprisonment

So, as you can see, less illusion and transport spells, more spells with a rune or earth focus. I also pulled out the Dominate spells because they didn’t fit either.

TTFN!

D.

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Categories: Campaign, Campaign Development, Game Design, House Rules | Tags: , , , , , | 2 Comments

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