Posts Tagged With: Great Realm of Faerie

A Short Synopsis & Minor Treatise On the History & Nature of Creation (Part 4 – The Classical Era)

There is a great Lord coming.
He will both walk in the Darkness and be one with it.
The Blood of gods flows in his veins.
Blood and Fire surround him.
His coming has been fortold, but not it’s manner.
He is the Unforseen, the Unheralded, and the Unexpected, a lambent ebon flame that burns within the Night.
Angels weep at the sight of that which he bears, and the Daemons fear it’s touch.
He is the last remnant of an older time, and his understanding is insanity.

 

The Prophecy of the High Lord

Many viewed the Tearing of the Veil as the final culmination of the Wars of Binding, but it was almost immediately revealed that it also set the stage for a resolution to a problem which had plagued the Mortal Realms, the Shadowlands, and even Faerie. All across Creation, a prophecy came of the coming of great Lord, a remnant of an older time bringing destruction in his wake. Collectively, across the Realms, forces began to gather and prepare, and equally old powers began to awake and return, woken by the sound of that Lord’s footsteps.

Dara Hannan, Countess-Palatine of Morrow, Kin to the Dragon, and Consort to the High Lord

Witness to the Tearing of Veil, Dara was steeped in sorrow, having lost the love of her life in that great and terrible crime. Already a potent mage, with the spirit of a dragon bound within her, Dara along with her companions and kin was instrumental in defeating Alkenzamier the Dark – though she lost many of those  closest to her in the fight. Rewarded with the lands and titles in Albion, Dara retreated to grieve her losses, found the second great love of her life, and then soon found herself embroiled in the coming conflict. Rebuilding the tattered remnants of the Circle to stand against the coming storm, Dara also built the bridges between the Shadowlands and both Albion and Silverveil, creating the foundation for the firm footing that the High Lord’s return needed.

The Mad God’s War (1043 R.A. to 1046 R.A.)

The Mad Gods War started when Valerius, the Founder and Warlord of Tierna, awoke after his long slumber to continue his war against the Witch-King, thought long dead, but in his opinion the coming Lord who was foretold. In his insane search for power to assume his place as Ilhiedrin’s Heir and thwart the Witch-King he slew many Godlings, disrupting the order of Creation. In response the High Queen of Albion invoked the Grand Alliance and called for aid to combat the swiftly growing theat. The call was answered in more ways than she ever expected as the Mad Gods War was seen as a crucial gambit in War Without End by players who had been maneuvering since the Invoked Devastation. And on the Plains of Furlaith the forces of the Grand Alliance met the forces of the Mad God, and ground near unto destroyed themselves until the High Lord of the Shadowlands met the Mad God in single battle, broke him, and threw him into the Abyss.

The Phoenix King

In Faerie, a promise made in ages past by a Queen who sacrificed herself for her people, finally came to pass. The heir to the Great Throne of Faerie finally came again, the Phoenix King. He took up the Blade of the Empty Throne  where it had sat since the Sundering. Calling the Elven Host for the first time since before the Sundering, drawing forth kin that had retreated to the far reaches of Faerie and the Mortal Realms, the Athamae of the Great Houses were loosed in the War Without End once again.

The Grey Elves

In what should have been nearly as great a moment of joy, the lost heir to the Great House of Elastrin appeared on the field of battle, bearing the equally as lost Athamea of the House, drawn in battle for the first time since the Wars of Binding. A rogue and a scoundrel, he heard the call of his liege lord and answered – and stood at the High Lords back against the vanguard of the Knights of Dearth. It was a battle that was not without cost, for that which could not be broken was, the Athamea of the Great House of the Elastrin was shattered – and the Elastrin were left without a center. The greatest of the Warrior Houses, the Elastrin found themselves broken swords, elves in twilight, lost in Faerie but unwilling to join their kin the Sundered in the Shadowlands.

The Peace of the High Lord

Standing on the Plains of Furlaith, the High Lord of the Shadowlands, the Immortal King of the White Empire reborn called a council of the gathered rulers and nobles, from the greatest to the smallest, as sovereign lord. Proclaiming his new reign over both the Shadowlands as well as the old lands of the White Empire, the High Lord declared his authority absolute in standing  in opposition to the Lords of Dearth and the Five Demon Emperors in combination with his supreme disinterest in ruling the Mortal Realms. He also declared his support and friendship for the new King of Albion, raised up by the Old Faith upon the passing of the Queen during the battle just passed.

The Shattering

The Mad Gods War shattered what the Heartlands knew of the order of things. The realms of Tierna and Albion both greatly suffered from the loss of land and people, and other countries suffered in similar ways. Tierna lost much land to the newly created Scarlet Sea, and the breakaway of what is now known as the Grand Duchy of Sohac along what had been it’s northern border. Albion suffered the breakaway of many of it’s northern duchies into a series of independent kingdoms. Elsewhere, Kistath saw a great deal of political upheaval as many tried to take advantage of the new balance of power with the High Lord while Ith and Thule were mostly unaffected by the changes.

Boon Companions

Following the Mad Gods War, with all standing in both awe and fear of his power, the High Lord returned to the Shadowlands with his troops, taking up residence in Ebionstark. Though few understand it, a quick friendship grows between Albion and Shadowlands, even if tensions remain with the shattered remnants of Tierna as old hatreds and habits remain deeply embedded in both cultures. Albion also maintains a distant stance to the creatures of the Shadowlands – holding true to both the letter and spirit of the Compact. The only race that has been become accepted in Albion, or even the rest of Uerth are the near-human sh’dai and they are eyed suspiciously more often than not.

Founding of Mystvale (1132 R.A.)

With the blessings of Albion and under the leadership of Ilian Half-Elven, a large number of Half-Elves and others move into Lorewood and build a new city, Mystvale. They have the tacit blessing of the High Lord and the open blessing of the Consort Dara, as well as close ties to the Phoenix King, with many elves joining them from the start.

Retreat and the Night of Ebion Fire (1197 R.A.)

In what is now known as “Retreat” the High Lord disappears for a generation, and in the coming years this becomes an unexplained mystery of the High Lord. In this case, the Consorts, Anakim, and Sha’Achtar managed to keep the peace until the city of Golath, north of the Martyr Mountains, rose up in open defiance of the High Lords decree, violated the Compact, and began to make open war on their neighbors. Before the Anakim or the Sha’Achtar could react the High Lord returned during the Night of Ebion Fire. Though different in appearance, and appearing as a young man, the High Lord bore the blade Deathkiss and wore the Ebion Crown on his brow. He scoured the city to the ground, slaying all within, save children under the age of majority, without mercy or cruelty. The children were fostered out among the Heartlands and beyond and held blameless.

Colonies Founded (1311 R.A.)

After years of searching, the new continent of Acadia was discovered by windships out of Zymora. Covered by a series of forests and plains ripe for settlement many of the countries of the Heartands (and elsewhere) sent ships and people, forming a series of colonies. At this point while travel of goods via windship is common the majority of people travel there via Navigator.  The wind passage is long and dangerous, and not a few ships go missing in the area, but it is much cheaper for moving goods and supplies.

Rise of the Petty Kingdoms (1327 R.A.)

As much of the Heartlands focused on Colonies, the Petty Kingdoms experienced a period of growth – taking advantage of deficiencies in trade. An area that had often been ignored for the most part, the Petty Kingdoms had been primarily at the mercy of the Nomads of the Tawill Plains and the Deep Ones of the Crimson Reef instead of the Goblins or the Trolls that plagued the main Heartlands of Avalon. In spite of this, the Petty Kingdoms had been intimately involved in the events

The Tauri Republic (1388 R.A.)

Though originally founded over a century previously by idealists from Albion, starting in 1388 R.A. the Tauri Senate voted to invade nearby kingdoms over the next nineteen years either by force or after instigating rebellions and “offering aid” to a country in dire straits. Bringing democratic reforms and  a keen intellectualism to their lands, the Tauri Republic accidently positions itself well for the coming problems, being less dependent upon magic or psionics then many of their neighbors.

 

“Behold the Witch Who Screams in Silence and Darkness, Firstborn of the Void, Forsaken, and Oracle of the Eighth Essence!
Behold the Life-Giving Sword Reforged in Blood and Shadow, The Solitaire, The Unforseen and Unlooked For Childe of the Storm and Crown of the Shadarin!
Behold the Passing! Behold the Meeting! Beware the Gathering!
Beware the Choice between Star and Shadow! The Sword! The Sword is Come!”

 

The Great Balance

The wise say that the multiverse exists in a state of equilibrium, constantly seeking a state of balance but never achieving it. This was illustrated in the twin kings of the Phoenix King of the Fae and the High Lord of the Shadowlands each coming to the fullness of their power at the same time. They also point to the rise of the Shadarin and the Cataclysm as another example of this, though a darker one.

Ashanden n’Dai Sa’J’asamyn kel Elastrin n’Hai Diablen

The son of the Witch J’asamyn and the self-exiled, disgraced, and un-seated head of the House Elastrin, Lord of the Great House of the Phoenix, “Ash” was ultimately a child of multiple worlds, multiple races, and always alone. Despite this, when he was faced with the reality of the War Without End, he was able to find the strength to stand and fight against the Dearth, with the remade sword of his House in hand. In doing so, he chose to stand with the Sundered, not with the Fae, and became the first of the Shadarin – those Forsaken to Shadow. Thus forcing the proud members of that Great House to choose between Shadow and Twilight and throwing the Court of the Phoenix King into disarray.

The Cataclysm (1507 to 1561 R.A.)

With Creation rocked upon it’s axis, distracted, the Lords of Dearth took this opportunity to put long-laid plans in motion. A seed of corruption, long hidden in the mountains southern Heartlands, blossomed and the madness grew in the minds of the infected until it exploded in a frenzy of blood and gore that spread across the Heartlands. It took three generations, but finally the spread was stopped, reversed, and even somewhat contained – though the effects and the danger remain to this day.

The Blight

The mountains south of Albion had long held secret pathways to the Realm of the Great Waste, in much the same way that there are hidden pathways between all the Great Realms that are known to the wise. The Lords of Dearth helped that realm of poison and destruction spill out into the Mortal Realm, leaving a Blight on the Heartlands that remains to this day. Encompassing much of what had been the Petty Kingdoms and Albion, the Blight does not just corrupt the creatures that live within it’s bounds but also poisons the minds of those who enter it or who dwell within it.

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A Short Synopsis & Minor Treatise On the History & Nature of Creation (Part 2 – The Antediluvian Era)

(Estimated Timeline -250,000 to -5000 RA)

Rise of the Elder Kingdoms

In the Mortal Realm, new life sprung up in the wake of the destruction wrought by the War. The Fae live a life circling around their Great Tree hidden in the center of the Golden Woods, the Dragons sought out place wild and desolate and beautiful to contemplate Creation and the nature of the Thirteen Great Gods. But new life also arose, echoes of dead Gods, influenced by the memory writ upon the world by what had happened. So there came forth the Serpent Kings, the Weavers of Spells, the Dragonborn, the Consanguinity, the Bringers of Fate, the Gatekeepers, the Ichneumon Vorre, the Wind Giants, the Deep Ones, and many more besides.

The First City

It is the Serpent Kings, the Serpathians, who truly dominate the Mortal Realms in the Antediluvian Era. They create the First City, living what was at first a deeply contemplative life in the warm sun. A wondrous edifice that sprawled across leagues of land and sea, the First City was the first hub of mortal civilization. But with the cycles of light and darkness, the Serpathian’s began to delve into matters better left untouched, uncontemplated, and unexplored. Slowly as the Serpathians gave themselves over to longer and deeper periods of hibernation and sleep, aided by sorceries and alchemy, ever-seeking more truth and more power they inevitably begin to become infected with the Dearth, the dream-taint of the memory of the unmade Great Old Ones.

The War in Heaven and the Fall of Angels

Ever vigilant, the Celestials experiment in the Vale of ‘Aden, and create new life in Their own image, Humans, trying to find a new tool, a new weapon in case some new threat emerges that threatens Creation. There grows to be discontent in the Eternal City and greatest among the Celestials, the Morningstar, argues about the role of the Sarim in the Mortal Realms. The Lightbringer, as the Morningstar is also known, seeing what is occurring amongst the newly born races advocates for active engagement and even rulership among the mortals. The opposing side, does not wish to get involved in affairs of mortals and instead advocates for a continuation of passive guardianship. Stealing into the Vale, the Morningstar convinces the First Man and the First Woman to leave, setting them loose upon the Mortal Reams after teaching them much lore, more, it must be said, than he intended. This is the start of the War in Heaven and the Fall of the Angels. The Lightbringer and his angels take up residence opposite the Eternal City in the great Abyss maintaining watch over the great gate of the Void. The Celestials decided to spread the children of the First Humans across the Mortal Realms to see how if they survive and if they will thrive despite adversity.

The Rise of Man

Spread across the Mortal Realms by design, they wander freely curious and free of fear due to their birth in ’Aden, but eventually come together. To the great sorrow of the Celestials they also war amongst themselves and several tribes establish themselves, some say thirteen to match the Great Gods, but they found what was soon known as the Second City – an edifice that rivals the now lost First City of the Serpent Kings. Watching their pain and suffering, the Celestials take mercy upon them and some, known as the Grigori, come down to the Mortal Realms to teach and aid them. Unfortunately these Celestials are not suited for Mortal Realm and end up ensnared in their lusts of the flesh, not quite Falling, but still being cast out from Heaven. Out of their liaisons with humanity come the inhuman Nephalim who are still feared to this day.

The Decline of the Elder Kingdoms

Elsewhere, after millennia of exploration, contemplation, and growth, the Weavers of Spells destroyed themselves in a spectacular magical display, with only a few survivors now existing and trying to regain their lost glory. The Serpathians became lost in their hibernation and dreams and their slave-races and servants rose up to usurp their place and power until now only degenerate remnants of the once proud race exist, eking out a primitive existence in jungles and swamps across Creation. The other Elder Races see similar declines, some greater, some lesser, and many find their fates irrevocably linked to end of the Antediluvian Era.

The Thrice-Blessed and Thrice-Cursed

The Fae also meet the humanity for the first time as humanity matures and the Second City grows in power and influence. Ilhiedrin, the Thrice-Blessed, the first half-elf, is born to the King of all the Fae from his mortal lover. While this love child is a marvel, there are some within the Fae who are uneasy about the commingling of the blood of the two races. Ilhiedrin rises to be the greatest mage that the world has seen at this point but jealousy grows in his heart and he makes a great mistake as he descends into madness. Passing beyond the Veils, Ilhiedrin becomes the Thrice-Cursed when he breaks the great seal at the bottom of the Abyss and uncovers the truth of the Great Old Ones in his search for power.

Where there is memory, there is imagination;

where there is imagination, there is Essence;

where there is Essence, there is Form.

The War Without End

When Ilhiedrin unleashed the Great Old Ones upon creation again it was not complete, and what was able to manifest has become known as the Five Demon Emperors. They found Themselves greatly restricted by a multiverse that is far less fluid and They are barred from true entry. Even so, Their baleful influence spreads and the War Without End is rekindled as the Shadaoin are created and walk free within the Mortal Realms. Whole civilizations rise and fall during this time, shaped and wracked by the conflict. The Sorcerer-Kings of Engis-Erkrath rise up almost overnight and are destroyed from within, their own people rebelling against their domineering and tyrannical ways – and stand to this day as guards against such a thing occurring again, witnesses to the madness that is the War Without End.

Sundering of the Fae

After the loss of the Queen of Elvendome and her heir, the decision is made by the Fae to work a great enchantment and raise the Twilight Mists between the realm of the Fae and the Mortal Realm, creating a safe haven that can remain uncorrupted by the Dearth. This in turn is greatly contested by others among the Fae and causes the Sundering as the Sha’Achtar leave their brethren to pursue the War Without End in their own way, carving out their own Shadowlands on the edge of Death and Destruction so as to find and meet the Great Old Ones and the Lords of Dearth before they can corrupt reality even more than they already have. The effort is not entirely successful, and even in Faerie the Dearth has a foothold while the Shadowlands remain the first battleground against the Lords of Dearth as the Sha’Achtar intended even if the Realm itself is a darker and more dangerous place than was intended.

The Invoked Devastation 

After the Twilight Mists rise and the Shadowlands expand, the War Without End continues to raze the Mortal Realm without mercy or hope as the Dearth taints it and Creation rebels against itself. The Primordial Gods, finally roused from their contemplation, bring about the Invoked Devastation, destroying the Second City in Fire and Flood. Its status as a seat of goetic perversion in the wake of Ilhiedrin’s crimes a cancer on the face of Creation. While the Celestial Fires are specific, raising Thalath in a Great Flood is far from specific and much of the Mortal Realms affected, and the effects are felt even into Faerie and the Shadowlands.

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