Posts Tagged With: Cyberpunk 2020

Neat Interview

A Conversation with Mike Pondsmith, Creator of Cyberpunk 2020

A really interesting interview with the creator of one of favorite games, Cyberpunk 2020. Of note is that Walter Jon Williams, one of the seminal Cyberpunk authors, was a play-tester for the original CP2013 rules and that Mike had not read any Walter Gibson until doing the rule-revisions for that became CP2020.

 

 

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Games I Want to Play in 2017

The title says it all, what games do I want to play this year?

Dnd 5E is a simple choice, we’re still running with the Age of Worms adventure path, along with having to add in the odd adventure here and there. We’re all enjoying it, and I’m still having lots of fun figuring out the details of my campaign world in 5E terms.

Call of Cthulhu 7E – Everyone seemed to enjoy the short intro adventure(s). KT is really interested in playing one of the longer, classic campaigns and with the Pulp Rules that even seems possible without having to have a seemingly exhaustless supply of new characters. The big issue is that I have one player that has no interest in playing it and sits out those games.

Traveller – I love this RPG, and you can see some of my meanderings about the setting here on the blog. For the life of me I can’t decide if I wanted to use the Classic Traveller or the Mongoose Traveller rules-set. But they aren’t particularly incompatible, I’m just increasingly drawn to simpler vs. complicated. Both are pretty simple, and the complications are different in each edition.

Cyberpunk 2020 – Another game that I simply love, combined with a setting I enjoy (especially when I combine it with Traveller). I have to say that CP2020 is a slightly more adult game in the way it explicitly handles some subject matters (cybernetic sexual implants anyone?)- but I like how it is relatively fast-paced and the mechanics are pretty simple for everyone to grasp.

Kult: Divinity Lost – Ok, this may be a pipe dream simply because if Call of Cthulhu is too much horror (body horror, occult horror, etc), and CP2020 is too much sexuality (at least potentially), then Kult is the very grown up mix of the two and is intended to be played that way – think Hellraiser + Martyrs + American Psycho + Se7enMulholland Drive. I Kickstarted this, and have the alpha version of the Quick Start rules that were released around Yule. I’m not entirely certain about the Powered By The Apocalypse engine but would be willing to give it a try. It seems to be trying to be too clever for it’s own good in some ways… But finding players that want to play Kult? That might be the issue…

Lastly, I love to play Runequest – I Kickstarted the reprint of 2E, but what I’m really looking forward to is the new edition. For those who aren’t familiar, it is adventuring in it’s own, highly detailed setting, using Bronze Age technology and tropes. It’s always been a very different kind of game and I haven’t played it in years.  I kind of hope that it gets out this year but I’m actually thinking that it will get Kickstarted and then released in 2018… *sigh*

As an Honorable Mention, I’d also love to pick up the Chicago Unseen campaign that my husband and I co-ran back in the day. It was originally run using Mage: The Ascension, but we just find White Wolf as a system/engine pretty badly broken. I looked at a number of games as a replacement, and finally settled on Witchcraft and Armageddon as a bit of a mashup. The truth is, unless my husband gets excited about it, I can’t imagine that I’d get excited about running it. That may be a game/setting that has finally moved into the pasture, to be mined for ideas and remembered fondly.

TTFN!

D.

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Long time no see…

Yeah, life did get pretty crazy there for a bit. I don’t think it has really gotten any less crazy, but at this point I’m starting to acclimate…

The AD&D game is on hold, after the switch to the new setting we had a great time starting the Slaver series, pretty much trouncing through A1. But due to the chaos I was basically burned out and when my spouse was ready to take over running a “Cybertraveller” (Cyberpunk 2020 and Traveller mashup) game we had an extra bit of chaos thrown into the works and we had to cancel that plus pretty much all formal group gaming.

For the last few weeks my son and I have been playing in our shared Dark Heresy game. Itself a bit of mashup because it has been combined with the rest of the FFE WH40K games. It is just my son and myself because my spouse and our friends really don’t have much of a desire to play in it’s the dark future setting.

This Friday past we (my son and I) went to see Hansel & Gretel: Witch Hunters and I was struck by how much the vaguely steampunk setting would work in a low-tech Dark Heresy setting. The witches in the film are excellent examples of Chaos-taint, and the steampunk-esque weapons certainly had a WH40K feel to them.

And that had me thinking.

Why couldn’t the setting of 41st millennium be re-imagined? It doesn’t have to actually be so unrelentingly god-awful and dark, that’s a function of how the Imperium works – and there are certainly plenty of examples of how there is definite scalability to that even in the official universe. So I’ve starting think about how everything could stay the same but at the same time be massively different…

I have a couple of very interesting ideas, and much of it involves delving into the apocrypha of the WH40K setting – not hard because I was playing 40K back in the days of the original Warhammer 40K: Rogue Trader rules. So I’m going to be using this space to talk about this alternative setting, which has it’s start in bright hope of the Great Crusade, before the dark days of the Horus Heresy and the slow descent of the Imperium into madness and chaos…

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