Druids as a character class actually cover a wide range of related, even similar but still quite different religions, commonly referred to as the Old Faith. Similar to Priestly Vestments, the tools and instruments of the Druids are a sign of their religious status as well as being regular ritual tools and foci. Of these, only the Torc, Crane Skin Bag, and Cloak are possible to be found used by related classes (such as Rangers or Bards of the College of the Old Faith) and the Druid’s tend to keep their secrets close. All of these items must be attuned, and while Druid’s themselves are not generally punished for losing such items – the uninitiated and thieves are often cursed or worse by the Old Powers.
Druid’s Cloak – Woven to be warm in cold weather and cool in the heat, the Druid’s Robes grant them Advantage on Survival Checks, these robes mark the wearer as a Druid. The robes also grant the Druid Advantage on Stealth Checks when in the wilderness. It also provides Resistance to damage from Beasts, and allows the Druid personal use of Invisibility to Beasts once between rests.
Druids Boline – Druids are steeped in tradition, and the boline is an ancient design – a curved, bronze blade that are used primarily for ritual work (Archdruids often have one made of Orikalkium). Enchanted to be as hard as steel, it is a Bane to Aberrations, Demons, and Lycanthropes. It is also used to harvest herbs and perform sacrifices – it is not to be used against mundane foes or for profane tasks. It can function as a Druidic Focus.
As Druids gain levels, they often increase the magical power of their tools and instruments, as in the following examples:
Druid’s Torc – An often ornate neck ring of bronze or precious metals with a variety of animal motifs worn by women, warriors, and those of higher social station. They are meant to be worn at all times, and are invariably damaged removed. The Druid’s Torc allows them to cast spells while wearing it in animal form during Wild Shape. It also increases the Spell Slots by one of each level. It also allows the use of Animal Friendship once per Long Rest.
Druid’s Crane Skin Bag – Traditionally made of crane skin in the Heartlands, the bag is a small repository of various small items of personal, mystic and spiritual significance for the Druid that must remain secret from all others. Of all the Druid’s Tools, this is the most precious as if it is held by another the Druid has Disadvantage in all things and the bearer has Advantage against the Druid in all things. If opened and scattered, the Druid loses all spell-casting abilities until the next new moon, and creating a new one (which generally does not remove the power of the old one) takes about two months per level of the Druid. It has a number of abilities:
- It grants the Druid Inspiration, once between Rests.
- It grants the use of the Guidance cantrip for the sole use of the Druid.
- It allows the recall of a single Spell Slot, no higher than half the Druid’s level, once between Long Rests.
- It can function as a Druidic Focus.
- The Druid always knows where their Crane Skin Bag is.
Druid’s Anguinum – A small construct or occasionally a natural stone or crystal in the shape of an egg containing precious herbs and the essence of serpents, it is an aid to healing and herbalism. It provides Advantage on all skill checks related to healing and medicine (and, poison lore). It also allows the use of the Detect Poison and Disease ritual. It can be used as an Druidic Focus.
Druid’s Cauldron – Sometimes plain but more often ornate, the Druid’s Cauldron is a large container used in various rituals. In addition to these uses, it also has a number of other abilities.
- It can Purify Water as a Ritual.
- It can create a refreshing draught that can heal each member of the party once between Long Rests. This heals 2 Hit Dice worth of damage (without costing Hit Dice), removes a single level of Exhaustion, and cures Poison and grant Inspiration.
- It can cast Scrying as a Ritual.
- Grants Advantage to Alchemy Checks when used during the process.
Druids Staff – Traditionally two handspans in length taller than the Druid, the Druid’s Staff allows the use of the Shillelagh Cantrip on itself at any time. At its most basic the staff has the following characteristics.
- Treated as an Enchanted, +1 weapon per five full levels of the character.
- The staff does additional damage of an elemental type chosen by the Druid equal to their Proficiency bonus.
- When held and planted on the ground, the Staff provides Advantage on Saving Throws against and Resistance to Arcane damage.
- It increases their Spell Slots by one of each level.
- It can function as a Druidic Focus.
- The Druid always knows where their staff is located.
Archdruid’s rarely have any special items that mark them as being particularly different from lesser Druids. They are far more likely to simply have more puissant magic, and just generally more items at their disposal. Archdruids is less the actual term of strict hierarchical rank in this instance and more a term denoting the higher ranking Druids in their orders.
In the Heartlands, the Old Faith is a relatively structured with matching orders of male and female Druids and related groups of Rangers and Bards – with occasional Paladins and Warlocks in the mix, not to mention the occasional solitary Druid out in the woods, disconnected from any hierarchy. In Kistath there is a similar Old Faith that is focused on the Old Powers of the deserts, and in Ith you can find occasional, isolated shaman who follow their own path based on the spirits of the jungle.
Wood Elves are primarily Druid in spirituality, but like all elven spirituality it is often a more personal matter rather than an organized religion in the way that humans practice – but also with a strong connection to their Berserkers. That said, those E’lin who practice Druidry are highly respected and their Tools are often similar to those of human Druids – suggesting a strong connection. Instead of a Staff that are quite likely to use a Warspear instead.
Gnomes are also highly Druidic, worshipping a Great Mother and a Green Man with a respect for the Old Powers. Their tools are similart though instead of a Staff they common use a Wand of some sort it it’s place. They do not have the highly structured religion of humans, but do have an organized structure along clan lines.
Finally, some Khazan follow the Old Faith as well. Often a more bloody and dire sort, with Hunstman Archtype Rangers in attendance. Again, their Tools and Foci are often quite similar to other Druids, but they do not have an structured hierarchy or an organized religion.