Green Box – Storage Unit 13D

Sparked by the recent discussion – and an example of all sorts of things that can get a group into trouble, as well as an example of a “Green Box Gone Bad” – Originally Posted on Dec 14th, 2005 on the DGML. Personally, I tend to like to fill Green Boxes with all sorts of things that the players would love to use – but that will cause all sorts of trouble if they actually do.

Have Fun!

——

Typical in many ways, and highly untypical in another, this Green Box (Unit 13D) is found at Eagle Storage, in Aurora IL (Just off Rt. 88). It’s a 10×30 unit located on the ground level of a three-story, open-air structure. Padlocked, the key is kept in military surplus soapbox cached in the nearby Herrick Lake forest preserve in Naperville (also just off Rt. 88). Standard practice calls for the agents to be given the GPS coordinates of the key cache along with the name and location of the Storage Unit when requested. When done with the Green Box the key is to be cached in a new location (though often in a nearby location) and GPS coordinates to be communicated to A-Cell immediately.

To someone passing by the open door, the contents of the unit are innocuous. A number of boxes, some 55-Gallon drums in the back, a number of bags of various building materials. It looks rather like a building contractors storage unit (with some “personal stuff”). Everything is stacked somewhat neatly on itself, and there are number of empty wooden packing crates waiting to be filled by the investigators.

Contained in the Green Box in open sight are:

  • 3-1/2 50lb bags of Fast-set Quikrete
  • 6-1/4 80lb Bags of Salt (With a surprising amount of salt scattered around the floor of the unit.)
  • A gasoline powered, 16″ Chainsaw (stabiled and ready to start) in its case. There’s no other gas in the unit however. There are blood and bone traces in the teeth of the saw.
  • 8′ Fiberglass Ladder
  • 20′ Aluminum Extension Ladder
  • 2 Sledgehammers
  • 2 Shovels
  • 1 Pickaxe
  • 1 Woodsman Axe (with blood traces)
  • 1 Hatchet (with blood traces)
  • Folding Pruning Saw
  • 1 22″ Pruning Sheer (with blood traces)
  • 4-1/2 20lb bags of Charcoal Briquettes
  • Weber “Smoky Joe” charcoal grill (evidence of burned papers inside)
  • 4 cases of lighter fluid
  • 1 Full Bottle of Jack Daniel’s Black Label with a scrawled note attached – “Buy a new one before you leave.” There are 11 empty bottles scattered about the unit, including one that has been used as an ashtray.
  • A spare tire for a late model Ford Mercury
  • 3 Road flares
  • A Bundle of 30 stakes – examination reveals that they are made of White Ash
  • An unopened carton of Gauloises
  • 1 Prybar
  • A single man Battering Ram – well used.
  • 3 20′ lengths of Grade 80 Chain
  • Half-a-dozen padlocks with keys
  • 1.5 Ton Auto Jack
  • 3 30-lb Propane tanks (filled)
  • 2 5-lb bags of soda lye
  • 1 5-gallon Tub of Roofing tar

In the storage crates (Generally under the empty crates);

  • 2 Model 37 Ithaca Stakeout Shotguns (12-Gauge) – unloaded
  • .50 Desert Eagle Pistol with two clips – unloaded
  • .455 Webley Revolver (Not in great shape but still useable, obvious antique)
  • 4 Daewoo USAS-12 Selective Fire Shotguns – each with 2 clips and 1 drum – unloaded
  • 2 Ingram Mac-10’s, each with an extra clip. (These need to be cleaned before use or there is x4 the normal chance for an accident)
  • Reloading equipment for 12-Gauge Shotgun shells. Unfortunately there’s no powder or primers left. Otherwise enough gear to do about 20 shells or so.
  • 17 12-Gauge Shells – Loaded with Sea Salt, Silver, and Cold Iron.
  • 20 Boxes 12-Gauge Shotgun (lead shot) (25 rounds each box)
  • 10 Boxes of 9mm Ammunition (50 rounds each box)
  • 10 Boxes of .50 Caliber Ammunition (20 rounds each box)
  • 5 Cases of .45 Caliber Ammunition (500 rounds each case)
  • 2 empty clips for a Colt 1911A1 .45
  • 5 lb. bag of Sea Salt
  • A 1-lb Block of Semtex – but no other detonating hardware.
  • An old Latin Bible with a blessed Silver and Ivory Rosary marking the start of Revelations – as an antique worth over $200 – It’s also a Magic Point Storage device with 3 points (out of a possible 10) only usable by a baptized Catholic who is in good standing (e.g. Regular confession, penance, etc). The bible itself has numerous notes in the margins throughout with various sections underlined, crossed out, etc. The various annotations provides the reader with a (3 weeks, +0/+1 Unnatural, +1 Occult, 1d3 San cost – Mythos Rating: 3 – Must Read Latin, French, and German – No spells)
  • An old set of Tibetan Buddhist religious objects. A phurba (ritual knife, three bladed knife), mala (prayer beads) of miniature bone skulls (108 “carved” skulls, close examination suggests that these are actually skulls that have been shrunken somehow; 0/1 San), a kangling (bone trumpet made from a human thigh bone which has been tightly fitted with leather, and the metal encasing has been enhanced by a turquoise), and kapala (A cup made from the top of human skull and lined with silver, and fitted with a ruby in the base of the cup). Antique and worth thousands, these are piled in a bottom crate. No obvious special abilities, save perhaps in the hands of a Tibetan priest or servant of one of the Dharmapalas. As long as they remain unclaimed and remain here in storage they are safe and relatively innocuous, but if a player character takes them without the proper magical “credentials” then they will be plagued by bad dreams and worse luck until they are returned to the proper Tibetan caretakers.
  • A small canvas bank-bag filled with some number of soft and flat things that appear to be scraps of fabric. In the crate next to it is skinning knife/gut hook that has traces of blood on it. Scrawled in marker on the bag is “Don’t Fucking Look!!” (Inside are 39 scraps of human skin, each tattooed with the Yellow Sign – there is evidence that attempts have been made to burn them with no success. They are indestructible, and this fact will net an additional 1/1-2 San loss in addition to seeing any of the various Yellow Signs)
  • 2 6×6 “Bomb Blankets” – Level III-A in Black
  • 3 Class II Tactical Armor Vests (2 Medium, 1 Large) in Black – shot to hell, the large is scored by huge claw marks and blood stains.
  • 1 Class II Concealable Vest with Level IV Rifle Plates (Woman’s Medium) – shot to hell
  • 4 400 Ft. lengths of 2000lb test Nylon climbing rope.
  • 4 sets of rappelling gear, each with harness
  • 1 Roll of 60′ of Nylon Webbing, plus nylon thread and needle
  • 7 MREs, and a case of C-Rations (12) – the canned fruit has been removed from all the C-Rats.
  • 3 Garbage bags, each filled with a mostly shattered human skeleton
  • Collection of 37 dried human ears (all left) on a string necklace
  • Human skull with elongated canines – Red marker on the side says “Van Helsing was here” with a smiley face next to it.
  • 3 sets of cast iron manacles (ankle, wrist, and neck) – these are quite old and somewhat rusty. There are layers upon layers of blood and old skin on the inside of all of them.
  • 40 or so different adult magazines – all from September 2001. These have all been annotated in an unknown code (actually it’s Hyperborean Tsath-Yo) – the notes are all detailing out the suitability of the various models (male and female) as breeding and host material (0/1 San if understood)

Finally there are the 7 55-gallon drums up on pallets in the back. This when things go seriously wrong with a Green Box, perhaps not as bad as possible, but bad enough. The two front drums are empty, and easy to move around. The other five have been crudely sealed with duct tape and roofing tar, and a sheet of plywood laid across their top. Spray-painted across the sheet is “Human Waste Disposal – Don’t Open!!”

No it’s not that kind of waste – it’s the kind that you’ve chopped up (or chainsawed, pruned, etc) and then dumped in a drum with some lye. Is it perfect? No. Is it even a good idea? Probably not.

But somebody did it, actually a couple of different Cells have done it.

The big problem is that one of the bodies wasn’t really dead yet. The first one as a matter of fact – one that wasn’t actually chopped up, just stuck in a drum and forgotten about. Sure the heart had stopped beating, the brain activity was gone, but the spirit hadn’t quite left yet (those damn Mythos sorcerers – life and death aren’t quite the same for them). As each subsequent body has been “interred” here it’s gained strength (1 point of Power per body in case the Agents add a couple themselves – though that takes about 6 months – 5 points in CoC 7E) Since the last mission, the Spirit has been waiting for someone to open one of the drums in which its various remains have been stored. Then it will come roaring out of all five drums in all its gory glory, a mass of dissolved and rotting arms, heads and teeth stinking of lye and bile…

 

Delta Green RPG Statistics:

Unquiet Spirit:

STR:12, CON:12, SIZ:30, INT:10, POW:9, DEX:15

HP:21 WP: 9

Damage Bonus: +2d6, Move:4

Gets 5 Attacks each round:

Strike (50%)- Does 2d6 + 1d6 Acidic damage.

Grapple (80%)- Can attack 1-2 Opponents per round, though it only does 1d6 Acidic Damage.

Envelope (100%)- Only after a successful grapple, it draws the Agent into itself doing 2d6 (Damage Bonus) + 2d6 (Lye and Biting/Grinding).

Spit (70%)- Does 1d6 Caustic Lye damage.

Immune to physical weapons, fire, electricity, and most chemical compounds.

Takes 1d6 damage per pound of salt. Shotgun loads of salt will do 1HP of damage.

In all cases there is a 1% cumulative chance per point of Acidic/Lye damage that the creature struck will lose a point of APP.

Sanity Loss: 1d2/1d10

At 10 Pow the Spirit will be able to start contacting nearby creatures and infecting their dreams, slowly corrupting them into the worship of the Mythos. At a Pow of 20 it will be able to possess creatures.

 

Call of Cthulhu 7th Edition Statistics:

Unquiet Spirit:

STR:60, CON:60, SIZ:150, INT:50, POW:45, DEX:75

Hit Points:21

Damage Bonus: +2d6, Move:4

Gets 5 Attacks each round:

Strike (50%)- Does 2d6 + 1d6 Acidic damage.

Grapple (80%)- Can attack 1-2 Opponents per round, though it only does 1d6 Acidic Damage.

Envelope (100%)- Only after a successful grapple, it draws the Agent into itself doing 2d6 (Damage Bonus) + 2d6 (Lye and Biting/Grinding).

Spit (70%)- Does 1d6 Caustic Lye damage.

Immune to physical weapons, fire, electricity, and most chemical compounds.

Takes 1d6 damage per pound of salt. Shotgun loads of salt will do 1HP of damage.

In all cases there is a 1% cumulative chance per point of Acidic/Lye damage that the creature struck will lose a 1d10 points of APP.

Sanity Loss: 1d2/1d10

At 50 Pow the Spirit will be able to start contacting nearby creatures and infecting their dreams, slowly corrupting them into the worship of the Mythos. At a Pow of 20 it will be able to possess creatures.

 

Have fun!

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Categories: Scenario/Resource | Tags: , , | 4 Comments

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4 thoughts on “Green Box – Storage Unit 13D

  1. Sounds like a lot of people saying “Fuck it, it’s the next guy’s problem.”

    • Well, truth be told, nobody ever expected that said sorcerer wasn’t dead, they just didn’t have time or resources to otherwise dispose of the body. Lesson learned is that dead isn’t always dead when you’re dealing with the Mythos….

      But, yeah, there is also a large grain of “Fuck it, just dump the body in one of the barrels and get out of here.”

      D.

  2. That, and also the Bag of Yellow Signs and the Tibetan Buddhist religious objects also seem to have a large element of passing the buck.

    The Ear Collection, the garbage bags with bones, the vampire skull, the manacles and the adult magazine also look like cases of failing to properly dispose of potentially dangerous items.

    Also, no one bothered to clean the chainsaw, the skinning knife, the pruning shears, the Mac-10’s or the manacles.

    I suppose the lack of gas for the chainsaw if forgivable, since gasoline actually does have a shelf life. But some one ought to have replaced the shotgun powder and primer, and the Semtex detonators.

    But hey, at least people are replacing the booze regularly.

  3. Somebody has his Judgy McJudgy pants on… 😉

    Perhaps, I guess we’ll just have to play Delta Green so you can see how easy it is to dispose of things when you’re doing a patently illegal extra job, separate from your day job, with no operating expenses (e.g. things often come out of your own pocket), and little or no directions from A-Cell (the boss) other than “Fix it and DO NOT GET CAUGHT and DO NOT ATTRACT ATTENTION.”

    If you compromise Delta Green’s operational security you immediately get moved from the Asset column to the Liability column if you’re lucky and the Threat column if you’re unlucky – in either case they send Andrea out to take care of you. Permanently.

    You tend to hoard things in case you need them later (especially if they seem important, but not important enough to send to A-Cell, and you almost never have enough time to do all the research or all the clean up that you’d like, and sometimes (oftentimes) the guy who was going to care of things later ended up dead. Sometimes in a fight, sometimes because they decided to eat a bullet because one of the feral cannibal children hiding in the sewers looked just like his daughter…

    Who knows why it is the way it is, you’re just happy that there is something, and you don’t have to shell out money yourself again, and try to convince your wife that all that money you’ve been taking out of the ATM isn’t for hookers or blow, or if you’re really lucky, steal some money from the next drug bust before it gets counted…

    No one stays clean in Delta Green.

    D.

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