So I was listening to the Chaosium Call of Cthulhu panel from GenCon and they had a really interesting insight into the “pushing rolls” mechanic from 7E.
Mechanically, for non-combat rolls only, players have the option to “push a roll” when they fail the initial attempt. The player has to justify how they either continue the first attempt or get a second try, but the penalty is that if the pushed attempt fails then something bad happens.
The panel pointed out that the “something bad” was a method to “increase the horror” not merely inflict a failure or a fumble.
I really like this as it actually makes it even easier to understand the mechanic, and gives me (the Keeper) an easier tool to make this specific to individual Investigators.