Daily Archives: August 6, 2016

Pushing Rolls in 7E

So I was listening to the Chaosium Call of Cthulhu panel from GenCon and they had a really interesting insight into the “pushing rolls” mechanic from 7E.

Mechanically, for non-combat rolls only, players have the option to “push a roll” when they fail the initial attempt. The player has to justify how they either continue the first attempt or get a second try, but the penalty is that if the pushed attempt fails then something bad happens.

The panel pointed out that the “something bad” was a method to “increase the horror” not merely inflict a failure or a fumble.

I really like this asĀ it actually makes it even easier to understand the mechanic, and gives me (the Keeper) an easier tool to make this specific to individual Investigators.

D.

Advertisements
Categories: Game Play | Tags: , , | Leave a comment

Create a free website or blog at WordPress.com.