Vajra, the Dragonblessed

Some individuals, known as Vajra by members of the En Khoda Theos Kirk, have the favor of the Great Elemental Dragons. The reasons for this favor are often unknown, as the goals and motives the Powers involved are often obscure and misunderstood. They can be found among all races, and even among the learned and the wise of the En Khoda Theos Kirk there is no agreement of the Vajra are born or made. There seems to be no requirement made upon the Vajra by the Great Elemental Dragons, or if there it is, it is unknown even to them. While Vajra are often found within the En Khoda Theos Kirk, there are some that follow the Old Faith and other religions – as well as the rare individual who has fallen to Dearth. These cursed individuals are often considered to be the greatest of enemies by the En Khoda Theos Kirk and they are hunted down ruthlessly.

Vajra of the Great Dragon of Air

Marked by the constant but faint breeze which accompanies them, Vajra of the Air invariable have hair in shades of white or silver, while their eyes are a brilliant, electric silver or rarely clear as crystal. They leave no scent in their passage, though the breezes which surround them mirror their moods in temperature and intensity.

  • Ability Score Increase – They have a bonus of +1 to Dexterity.
  • Spiritspeaker – All Vajra can speak El’aum, the language of elementals and the world of life and growing things.
  • Innate Resistance – Missile Weapons, Thunder
  • Unending Breath – The Vajra of the Air never run out of breath, sustained by their Great Dragon even when incapacitated or unconscious.
  • Innate Cantrips (Constitution) – Gust, Message, and Thunderclap
  • Innate Spells (Constitution) – Dust Devil, Levitate. Innate Spells may be cast once and are then restored after a Short or Long Rest. They also count as memorized spells for the Vajra, and spell slots (if any) may expended for further uses as desired.
  • Windlords – At 11th level, a Vajra of the Air may add Investiture of Wind to their Innate spells.

Vajra of the Great Dragon of the Earth

Marked by the dust that constantly sloughs off them which accompanies them, Vajra of the Earth invariable have hair in shades of brown or bronze, while their eyes are a brilliant, glowing topaz or bronze. For some, their skin takes on a rough, rocky texture in shades of stone. They smell of freshen turned earth and loam, though earth and stone leaves no sign of their passage.

  • Ability Score Increase – They have a bonus of +1 to Strength.
  • Spiritspeaker – All Vajra can speak El’aum, the language of elementals and the world of life and growing things.
  • Innate Resistance – Bludgeoning, Piercing, and Slashing Damage
  • Tremorsense – The Vajra of the Earth have Tremorsense out to the distance of 60 feet.
  • Innate Cantrips (Constitution) – Mold Earth, Magic Stones, and Resistance
  • Innate Spells (Constitution) – Maximillian’s Earthen Grasp, Spiderclimb. Innate Spells may be cast once and are then restored after a Short or Long Rest. They also count as memorized spells for the Vajra, and spell slots (if any) may expended for further uses as desired.
  • Stonelords – At 11th level, a Vajra of the Earth may add Investiture of Stone to their Innate spells.

Vajra of the Great Dragon of Fire

Marked by the constant but the smoke and steam which accompanies them, Vajra of the Flame invariable have hair in shades of red or copper, and their eyes are a brilliant, glowing ruby. For some, their skins takes on an ashen or blackened appearance. They often smell of various forms of smoke and fire.

  • Ability Score Increase – They have a bonus of +1 to Intelligence.
  • Spiritspeaker – All Vajra can speak El’aum, the language of elementals and the world of life and growing things.
  • Innate Resistance – Fire Damage
  • Darkvision – The Vajra of the Flame can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Their ties to the Great Dragon of Fire make their Darkvision unusual: everything they see in darkness is in a shade of red.
  • Innate Cantrips (Constitution) – Control Flame, Create Bonfire, and Produce Flame
  • Innate Spells (Constitution) – Burning Hands, Pyrotechnics. Innate Spells may be cast once and are then restored after a Short or Long Rest. They also count as memorized spells for the Vajra, and spell slots (if any) may expended for further uses as desired.
  • Flamelords – At 11th level, a Vajra of the Flame may add Investiture of Flame to their Innate spells.

Vajra of the Great Dragon of Water

Marked by the constant but faint breeze which accompanies them, Vajra of the Waters invariable have hair in shades of blue or sapphire, while their eyes are a deep sapphire. Their skin is often dappled in glistening dew and they smell like a newly fallen rain or the aftermath of a storm.

  • Ability Score Increase – They have a bonus of +1 to Wisdom.
  • Spiritspeaker – All Vajra can speak El’aum, the language of elementals and the world of life and growing things.
  • Innate Resistance – Acid Damage
  • Seamaster – The Vajra of the Waters breath both air and water and cannot drown, and they have a Swimming speed equal to their normal movement speeds.
  • Innate Cantrips (Constitution) – Shape Water, Acid Splash, and Poison Spray
  • Innate Spells (Constitution) – Fog Cloud, Melf’s Acid Arrow. Innate Spells may be cast once and are then restored after a Short or Long Rest. They also count as memorized spells for the Vajra, and spell slots (if any) may expended for further uses as desired.
  • Waterlords – At 11th level, a Vajra of the Waters may add Investiture of Water to their Innate spells.

Rumors continue to persist that there are other Vajra that are blessed by the other Great Dragons, with similar though different abilities.

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