Basic Magical Armor and Weapons

So, I have a game with a relatively high magical content, and the “east” availability of these materials reflects this. These rules owe a fair amount to the years I spent running a home-brew game engine. In that system, there was little in the way of +X weapons and instead it was either the quality of the forging combined with the characteristics of the materials, plus other enchantments (Flaming, Frost Brand, Holy, etc) that determined its characteristics. This itself had it’s root in the 1E DMG which described the various +’s of weapons and armor as various types of metallic alloys.

When I went back to AD&D (and now 5e D&D), these continued over (since it was now a well-established part of the campaign world. I actually think these work even better in the “bounded accuracy/low magic” sensibility of 5e. A couple of things to remember, I use a Silver standard, you can probably use Gold instead without messing with the game balance too badly if you use a Gold standard. This stuff is intentionally expensive because it is always “nominally available” if you are looking for “better stuff to buy” to beef up your character

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Adamant: One of the rarest and strongest of materials, weapons made of Adamant are considered Enchanted and gain Advantage on all attack rolls against non-Adamant armor and automatically do double damage dice. Armour made of Adamant is Resistant to Slashing, Bludgeoning, and Piercing weaponry and is Resistant to and creates Disadvantage for non-enchanted weaponry. Weapons and armour made of Adamant have half the normal EV, and are always considered to have the Finesse quality. A single weapon or ten pieces of Ammunition can be bought as Adamant for the cost of 4000sp. Armor made of Adamant costs double the standard amount, to a minimum of 8000sp. When saving against destruction it has a +5. Availability: Exotic

Black Adamant: An even rarer form of Adamant from the Shadowlands, weapons made of Black Adamant have all the properties of Adamant with additional properties as well. Weapons made of Black Adamant are also able to strike Disembodied spirits in the Astral and Ethereal Realms. Black Adamant armor also grants Resistance to and Advantage against Necrotic damage and spells. A single weapon or ten pieces of Ammunition can be bought as Black Adamant for the cost of 5000sp. Armor made of Black Adamant costs double the standard amount, to a minimum of 10000sp. When saving against destruction it has a +5. Availability: Exotic

Bronze: An uncommon metal for use in weapons and armor in these Ages, some ancient or ceremonial weapons and armor remain in existence and use, and some especially primitive cultures may have not yet developed better smithing techniques. Bronze weapons have Disadvantage against other metal armours, as well as natural hides and scales that are AC15 or better. Weapons of other metals always have Advantage against armor made of Bronze. It’s single benefit is that it does not rust and is not ferrous (and thus susceptible to magnetic effects). Armor and weapons made of Bronze costs double the standard amount. When saving against destruction it has a -2. Availability: Town

Cold-Iron: A relatively common form of special material, it can have a variety of effects to those creatures Vulnerable to it. Armor made of Cold-Iron grants Advantage against magic of the Fae, and Advantage and Resistance to abilities and damage from creatures of the Dearth. A single weapon or ten pieces of Ammunition can be bought as Cold-Iron for double the normal cost. Armor made of Cold-Iron costs double the standard amount, to a minimum of 100sp. Availability: Town

Cold-Silver: Uncommon though not exactly difficult to make for skilled smiths, this is an alloy of both Cold-Iron and Silver and has the properties of both. A single weapon or ten pieces of Ammunition can be bought as a combination of Silvered and Cold-Iron for five times the cost or a minimum of 250 Silver. Armor made of Cold-Silver costs double the standard amount, to a minimum of 500sp. Availability: City

Hematite: A very rare material from the Shadowlands, weapons made of Hematite are considered Enchanted and always have Advantage against Undead or Dearth, and do double damage dice against the same. Armour made of Hematite grants Advantage against Undead and Dearth spell-like abilities, and Advantage to saving throws against and Resistance to Necrotic damage. A single weapon or ten pieces of Ammunition can be bought as Hematite for the cost of 3000sp. Armor made of Hematite costs double the standard amount, to a minimum of 6000sp. When saving against destruction it has a +2. Availability: Exotic

Orikalcum: A bright and shining, coppery-golden alloy, Orikalcum has significant anti-magical properties and is greatly feared by mages everywhere. Weapons made of it are considered Enchanted and are the Bane of highly magical and magic-using creatures (spell-casters included) – this means that these weapons have Advantage against and do double damage dice against such creatures. Armour made of Orikalcum grants Advantage on all saving throws against magic or spell-like effects, as well as providing Resistance to all damage done by magical effects. A single weapon or ten pieces of Ammunition can be bought as Orikalcum for the minimum cost of 2000sp. Armor that is made of Orikalcum costs double the standard amount, to a minimum of 4000sp. Availability: Exotic

Moonsilver: Also known as “Truesilver” this metal is a luminescent silvery metal of great strength and resilience. It addition to having all of the properties of Silver, weapons made of Moonsilver have Advantage against Shapechangers and Lycanthropes, also gaining double damage dice against such creatures. Armor made of Moonsilver causes the natural attacks of such creatures to be at a Disadvantage, and provide Resistance to those same attacks. A single weapon or ten pieces of Ammunition can be bought as Orikalcum for the minimum cost of 1500sp. Armor that is made of Moonsilver costs double the standard amount, to a minimum of 3000sp. When saving against destruction it has a +3. Availability: Exotic

Mithril: Considered by many to be “the king of metals” and prized by Dwarves and Fae alike for it remarkable properties, Mithril is extremely popular and is probably the most commonly encountered of the Exotic materials. Weapons made of Mithril have Advantage against non-Enchanted armor. Armour made of Mithril is Resistant to non-enchanted Slashing, Bludgeoning, and Piercing weaponry. The EV of armor and weapons made of Mithril is a quarter normal. A single weapon or ten pieces of Ammunition of Mithril can be bought for 500 times the normal cost with a minimum of 1000sp. Armor that is made of Mithril costs double the standard amount, to a minimum of 2000sp. When saving against destruction it has a +4. Availability: Great City

Silver: Very easy to get ahold of, Silvered weapons have a variety of effects on creatures that are Vulnerable to them, notably Lycanthropes. Armour that is Silvered gives those same creatures Disadvantage when attacking if they are using natural weapons (again notably Lycanthropes). A single weapon or ten pieces of Ammunition can be bought as Silvered for double the normal cost. Armor that is Silvered costs double the standard amount, a minimum of 200sp. When saving against destruction it has a -1. Availability: Town

Truesteel: A popular alloy in use across the Realms, Truesteel actually comes in a variety of different alloys that are used by various groups (such as the shimmering golden Sunsteel in use by the Society of Light or the dark Shadowsteel in use in the Shadowlands). Weapons made of Truesteel are considered Enchanted and armor made of Truesteel has Resistance to Bludgeoning, Slashing, and Piercing damage from non-enchanted weapons. A single weapon or ten pieces of Ammunition of Truesteel can be bought for ten times the normal cost with a minimum of 500sp. Armor that is made of Truesteel costs double the standard amount, to a minimum of 1000sp. When saving against destruction it has a +1. Availability: Great City

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Categories: Campaign Development, Game Design, Game Play, House Rules, Magic Item | Tags: , , , , | 3 Comments

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3 thoughts on “Basic Magical Armor and Weapons

  1. Great write up on the enchanted metals of your world. On Rilmorn, Adamant is a white gemstone and Adamantite in a black metal. I also have Orichalcum and Troll Silver. I need to write those up and post them. Thanks for a great post.

  2. Pingback: Sticks and Stones (or What Special Materials Have Appeared on Rilmorn) | World Engineer

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