Humans, The High Men

“Are we not cousins? I am a woman, just as you are. We both breath the same air and bleed the same red blood. I was merely drawn to the life of sword and prayer in the service of the Perilune while you have chosen a quiet life of hearth and home, raising a family – both are equally as important for the welfare of our people. We both stand as part of a circle, a circle of men and women whose span arcs across time, nations, and continents. A circle whose perimeter stands against the Dearth and all it touches. I guard bodies, and you guard hearts – who can say fights the deadlier battle?”

– Aeron Ó Leannáin, Champion of the Perilune, Sword of the Sister of Blood.

 

The legends of the High Men fill the lore of humanity. Some say they are the Children of ‘Aden, the “root race” that all humanity is descended from. Other tales suggest that they are descended from some combination of Humanity, Celestials, and the Fey – and there is certainly some suggestion that this is at least partially true. In any case the High Men have a undeniably blessed status in the eyes of the divine and they all suffer from an indefinable saudade that seems rooted in their long-lost origins. As a result they often occupy the places of rulers, nobles, and heroes wherever they are found, noted for the wisdom and their understanding of the human condition. While the vast majority of the High Men come from specific lineages, they have interbreed with the Common Men (and other humans) enough that occasionally a High Man is born into a family of Common Men, seemingly out of nowhere – a scion of an unknown hero from ancient days. Often, no matter what their desire, High Men are unable to avoid a life on the battlefield that is the War Without End.

Statistic Bonuses: +2 to Charisma, +1 Wisdom

Languages: Local Human Language

Appearance: The High Men, are all Medium in Size and their Speed is 30. They stand 5’0″ tall (+2d10″), and weigh 120 lbs (x2d4). Their appearance is generally the same as their cousins, though taller on average the Common Men, though they invariably are strong of limb and hale of body with an attractive appearance. Unlike the Common Men, it is unlikely for them to show signs of any other racial heritage, though when they do it tends to be a subtle suggestion of some form of Fey ancestry.

Common Dress: The High Men dress in the typical local manner for the Common Men.

Lifespan: High Men are young adults at age 15, considered mature adults at around age 25, and can live up to 250 years of age. They generally begin play at 13 + 2d4 years of age.

Common Culture: The High Men have no particular culture of their own, being part and parcel of the culture of Common Men.

Backgrounds: While any Background is acceptable for the High Men , Acolyte, Noble, Sage, and Soldier are all highly appropriate.

Naming Conventions: The High Men use the same local naming conventions as the Common Men. They are also more likely to come particularly noteworthy lineages or ancient stock. As a result the two additional, primarily religious, identifiers in names used primarily in Avalonian and Kistathian names, are often found associated with the High Men. In the Church of the Lords of Light, ‘Sanc’ (abbr. Sc.) indicates a surname associated with one of the Elect. In the Old Faith, the signifier “hyr Anciens’ marks the individual as one “of Ancient Blood” or alternately as “of the Ancients” and as having a notable and distinguished bloodline.

Common Alignments: While the High Men exhibit the full range of morals and ethics, they do have a tendency towards good alignments. Those High Men who have chosen evil can be among the most terrible of opponents, the most committed to atrocity and debauchery as a matter of life.

Common Religions: The High Men have the same religions as the Common Men, because or in spite of their spiritual heritage the High Men are often drawn to obscure branches of religions, or to idiosyncratic and deeply personal paths of spirituality. They are just as often part of or responsible for various heresies in existing religions, and in all cases are often among the most devout.

Common Classes: Preferred — Cleric, Bard, Paladin; Common — Monk, Druid, Ranger; Uncommon — Rogue, Fighter, Warlock; Rare — Wizard, Barbarian; Very Rare — Sorcerer

Common Professions: While the High Men are found across the entire human demographic, they do tend to be found following spiritual or mystical pursuits. Favored by the Gods, they are drawn to professions that draw them either into conflict with the foes of humanity or that open them up to spiritual awareness – or both.

Racial Traits

Natural Leaders: Proficiency in the Insight and Persuasion skills.

Hale of Body: The High Men also have Advantage for Saving Throws against them, and are Resistant to their effects.

Pure of Spirit: Advantage to Saves against Necrotic and Radiant Damage.

Strong of Heart: Immune to Fear.

Blessed: When a High Man rolls a 1 on an Attack Roll, Ability Check, or a Saving Throw, you can reroll the die and must use the new roll.

Special Vulnerabilities: None

Psionics: Reserved

Death: Upon death, High Men travel either to the Realms of the Dead or into the service of their deity if they are holy enough. There are no restrictions on Raising or Resurrection. If Reincarnated they invariably come back as High Men, though some come back as Half-Elves, Sh’dai, or even Common Men.

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Categories: Campaign Development, Game Design, House Rules | Tags: , , , | 1 Comment

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One thought on “Humans, The High Men

  1. Pingback: So, You’re an Adventurer (or What Makes You so Special?) | World Engineer

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