I had the insight that my “Lost Imperium” idea for an alternate Dark Heresy game would also make a fantastic Traveller campaign – especially with the Mongoose rules that have all sorts of pointers towards the WH40K setting. I’m kind of amazed that I never seriously considered it. I spent so much time wrestling with the question of how to “fix” the Imperium to get an ATU that I could live with I never realized that all of the elements I was looking for are pretty much already present:
Imperial Nobility, Interstellar Trade, Stellar Empires, Alien Races, Psionics, High Tech, Low Tech, Lost Tech, “Ancients”, Cybertech, Lost Colonies, New Colonies, Interstellar Wars, Powered Armor, Imperial Agents, etc. etc. etc.
Really, it’s all a pretty nifty fit in a good many ways – the only clear boggle I can see is the basic (and somewhat fundamental) lack of Adventurer-class ships – unless of course I posited a change in the tech (and I could do that if I wanted I suppose).
I mean, yes, it’s a radical re-envisioning of a Traveller setting, but not as radical as someone who prefers a Proto-Traveller setting instead of the fully-fledged OTU from the height of the GDW era. I was never a huge fan of the Rebellion, enjoyed the old Paranoia Press and Judges Guild versions of the (then) ATU, even the last bits of the Classic Traveller OTU were pretty enjoyable – but the Rebellion was kind of “meh”… I actually enjoyed Hard Times more than the Rebellion and that is pretty darn sad when you think about it.
(Yes, I thought TNE was an abomination just like everyone else. Bad system, worse setting…)
Now, I’m enjoying the heck out of 5e right now and no desire to switch games any time soon, but this is kind of nice to have in my hip pocket. I always run better games when I can let my brain gnaw at an entirely different setting and system.