5E – Vehicle Skills

In the new 5E rules there is a somewhat confusing (at least to me) discussion of vehicles and vehicle skills, and how these work. It is most especially confusing when it comes to the skill “Animal Handling” (which theoretically covers riding all mounts) and then listing saddles and such in with the vehicles. While I actually like the notion of equating transportation skills with tool kits (meaning that everyone can learn them given time, practice, and money) it is a really poorly written and explained section.

For one it applies that literally every different ship class would be a different skill (as would every sort of wagon “thing”) and I’m not sure that makes any sense (rather like I’m not that impressed with the whole Dexterity and Armour limitations).

In an effort to simplify this I’ve come up with nine separate skills that cover the whole range of vehicles and mounts in my campaign setting. Each one of these can be learned with the right training, but the costs can vary widely depending upon the skill and the circumstances.

Sailor – Ships and Galleys (Blue Water)
Mariner – Boats and Yachts (Brown Water)
Aviator – Airships of all sorts (These are rigged with sails)
Equestrian – Horsemanship, but also covering Riding Drakes, Warcats, etc.
Teamster – Wagons, Carts, Coaches, etc.
Charioteer – Chariots
Equestrian (Marine) – As Horsemanship but Aquatic/Swimming Mounts like Dolphins, Sharks, Hippocampi, etc.
Equestrian (Avian) – As Horsemanship but Flying Mounts like Pegasai, Rocs, Wyverns, etc.
Dragoon – Sky Chariots (single or multiple person, powered via magic)

“Animal Handling” is now primarily used for non-equestrian uses, though a character could still use it to calm or coax a mount in the absence of the proper skill. It is also the primary skill used by herders, drovers, falconers, huntsmen and guards with their dogs, etc.

Categories: Game Design, Game Play, House Rules | Tags: , , , | Leave a comment

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