Fixing Humans II (1e)

So there is an interesting set of dilemmas when it comes to making humans more attractive as a race – but part of this has to be role-play. As much as I can create some real benefits to playing humans, I think that strongest benefit is ultimately social. That said, there can be some differentiation when looking at humankind that goes beyond merely culture, and my game world has pretty much always done this -thanks to the influence of Tolkien. So, here are the broad varieties of humankind that exist.

The Common Men – This is the vast majority of the humanity, they are common men and women, average in build and appearance. Found across the Mortal Realms, they vary in coloring and build based primarily upon location within the Mortal Realms. For example, the Northmen of Thule are tall and blond, the Kistathians are of average height and dark in complexion and hair, and tribesmen of Zul are black of skin and hair.

The High Men – The hidden scions of Ryl Shantor, the blood of the High Men that runs through all those with blessed with the Talent. Those for whom the blood runs particularly true are fair of form and strong in body. In High Men the Talent is often linked to red hair, though not exclusively, and the bloodline can run dormant with Common Men for generations before flowering again for unknown reasons.

The Beastmen – Generally considered a primitive people, the Beastmen are often considered barely human at all with their sloping foreheads, and almost brutish appearance. They have an intentionally simple society eschewing magic and power, preferring to remain a quiet people living in simple conditions as a matter of philosophical choice after a long ago history of conquest and bloodshed. Ogres are considered to be a further devolved form of the Beastmen by many sages.

The Ithians – The rulers of the great continent of Ith, the Ithians are the descendants of the slave race of the Serpent Kings. Pale of complexion, smooth of skin, and black of hair, the Ithians are a sensuous and decadent people with a dark and hidden secret. They carry the blood of the Serpent Kings within them, and while it gives they power it also carries the seeds of their corruption. An ancient and hierarchical society, their inbreeding and dark magic often brings about chaos and insanity in the end.

The Old Race – The dreaded and fallen remnants of the first men, the scions of the First City, the Old Race do not dwell in the Mortal Realms. Instead they have wander the Paths between the Realms and weather the Maelstrom, occasionally returning to plague upon their descendants. Over time, they have developed the Talent to a extreme degree, and have a complex but evil society. Angular, thin, pierced, and tattooed the Old Race barely appear human to some.

The Feyhd – When the Great Old Ones, now known as the Five Demon Emperors, attempted to corrupt Aden, most humans were cast out into what became known as the Mortal Realms. But some, those who most fierce with anger and fear in the chaos of the War Without End, ended up in the Great Waste. The Feyhd are those humans that have survived and thrived within the lethal and dangerous testing ground that is the Great Waste, creating a people and society when only the strongest and most intelligent survive.

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Categories: Campaign, Campaign Development, House Rules | Tags: , , , , , , , | Leave a comment

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