LOL! Yeah, there’s been another slight break here…

Apologies for that, life and work has been busy.

A sad part is that I haven’t really been gaming. There was a little bit of Dark Heresy with my son that led to the musings on the Lost Imperium project, I’m not done with that, I think it would be lots of fun to run. I’ve been talking with my spouse about running a small little Artesia game just for the two of us and at the same time revisiting the “Pulp Cthulhu” (using Call of Cthulhu) game that I was running for my son and KT.

I’ve also been doing some real pondering about what went wrong with my AD&D game. In some ways that’s not a fair statement because I know people had fun, but I think I burned out a bit faster than I was expecting. It was also more of a s=chore to pick the game up again after 15 years and start running it.

Part of that was having other old-time AD&D players in the game (KB & CB) who were used to their own house rules and who have been playing in a several edition long campaign elsewhere (now in some 3.5E version IIRC). Going back to 1E was a great blast from the past for them, but I really had some very different house rules that they weren’t used to and I was also getting used to AD&D again on top of rebuilding an old set of house rules.

Some of the new house rules don’t work as well as I’d like (and will get tweaked again), some work really well, and in some ways I’m wondering if I was/am trying to make things too neat and clean. Now part of it was trying to come up with a coherent version of some of my older tweaks to character classes (Bards, etc) and make it easier for newer players who hadn’t been playing the game for years and didn’t have an encyclopedic knowledge of old articles, character classes, spells, magic items, etc.

At the same time, my campaign world has another 15 years of non-AD&D development and that has taken it away from a straight AD&D game as even just perusing my character races would show. That said, one of the things I’ve realized is that I either need to dial down the powers of non-humans (which I’m loathe to do because I do like how they feel) or I need to figure out how to increase the appeal of humans as a player race. That’s something I’m struggling with slightly, but it may simply be a matter of increasing the XP penalties of being non-human so that humans advance significantly faster or coming up with some extra penalties that the non-humans suffer from.

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