Blaze (Mage Spell) (1e)

Blaze (Evocation)

  • 1st Level Mage Spell
  • Range: None
  • Area of Effect: 10′ Radius
  • Duration: Special
  • Components: VS
  • Casting Time: 1 Segment

With this spell the mage raises a hand and invokes the Lords of Light, bringing forth a blazing white light that blinds all creatures (including the caster) for 1d6 rounds (save for none, caster at +4). The spell also does 1d4 points of damage, +1 per level of the mage, to all undead and evil spirits within the area of effect, save for half damage. Creatures that are especially susceptible to light (vampires, etc) take double damage and get no save vs. the blindness. The light, not blinding or damaging, lingers for one round per three levels of the caster, slowly fading as it expires. Casters who are not Initiates of the Society of Light must roll for Spell Failure as if they were missing a component.

It is commonly found in the Cherev Enoch.

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Categories: Game Design, House Rules, Magic Spell | Tags: , , , | Leave a comment

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