Modules I’d like to run…

So, at this point I have run the party through two “introductory modules” – Scourge of the Howling Horde and then Keep on the Borderlands and I pretty much set up a clear lead in to Shattered Gates of Slaughtergarde. But I’ve been looking at the rest of the stuff sitting on my shelf and deciding what I’d like to run as well – understanding that there is usually some extra adventure in and around linking the modules up in a reasonable manner.

No brainers:

  • The Slaver Modules (A1-A4, though A4 is never a certainty)
  • Ravenloft (I6, and possibly the sequel, House of Gryphon Hill, I10)
  • Castle Amber (X2)
  • In Search of the Unknown (B1)
  • Castle of the Silver Princess (B3)
  • The Giant Modules – though tweaked for my world (G1-G3)
  • The Secret of Bone Hill (L1) and Assassins Knot (L2)
  • Tomb of Horrors (S1) and Return to the Tomb of Horrors (the Boxed set)
  • White Plume Mountain (S2)
  • Lost Caverns of Tsojancth (S4)
  • Forgotten Temple of Tharizdun (WG4)
  • The Ruins of Undermountain(Both I & II)
  • The Ruins of Myth Drannor
  • The Ghost Tower of Inverness (C2)

If I can figure out how to:

  • The Desert of Desolation series (I3-15)
  • Isle of Dread (X1)
  • Hidden Shrine of Tomoachan (C1)
  • The Witchblade Trilogy (by Privateer Press)
  • Death’s Reach (E1 for 4E)
  • Keep on the Shadowfell (H1 for 4E)
  • Hellgate Keep
  • The Wyrmskull Throne

I also have a pile of Kenzer and Company modules that look like they’d be fun, and I keep eyeballing the Pathfinder modules as well because they look like they could be mined for a great fun also. I kind of make a habit of picking modules for the cheap if I find them at used bookstores or the like – rarely do I not findsomethinguseful in them… Similarly I have a handful of the “official” 3E and 3.5E monules that clearly look like they’d be a gas to play – even if they are balanced a bit funky at times.

Now, I might be able to pull a couple of these off via members of the group having to split off and “solo adventure” (which may in fact mean that the group actually gets to create new characters to go and help the “solo” adventurer in their quest) – Frater Gregor is a rather excellent example of this given that he’s a disgraced paladin at the moment. He’s certainly going to need to go and do something to regain his status – and something like B3 would be perfect. Similarly, the rogues and the mages might decide that plundering the Tomb of Horrors would be worth the effort while the Society of Light folks decide that this is not even worth discussing.

That is actually the major problem that is developing for the party, the group has two real power groups that have significantly different goals in life – the very good Society of Light folks and the rather mercenary Rogues. Everybody still gets along, but there has been the odd bit of tension here and there – and Frater Nikolai is certainly very, very focused on “doing good”. He’s also a noble, so the whole idea of “making money” is a bit beneath him in many ways, he doesn’t begrudge the others that desire (it’s only natural of course) but his concerns aren’t quite so tawdry…

TTFN!

D.

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