Session #17 – Bad Dreams and Demons

So we picked up the game and pretty much ignored the entire last game session. I cleaned up and cleared up the understanding of banking and taxes in email, and we started up the game on a good note.

The group is sitting at the small valley that houses Caves of Chaos, preparing to explore and re-enter the Caves and do what they can to make sure that they are actually cleared out. As the Society of Light members go about their morning prayers they are all struck by the same vision, an angel weeping blood over a broken sword and battered shield marked with the sigil of the Order Luminous (the obscure sect that mans Seraph Keep – the “Keep on the Borderlands”). As they all come out of the trance-vision, they quickly compare notes (though the fact that the elf Tier is involved in the discussion has Frater Nikolai raising an eyebrow) and after some further discussion with the whole group Sorer Isabella works with her sunhawk, Amon, to ask the Lords of Light for more clarification.

The party quickly decides based on the answers that while there is something kinky going on at the Seraph Keep, there is no chance for them to do anything from a couple of days away (and decide not to ask Gryphon to Teleport there). They send Amun with a message describing the vision and the results of the Contact Other Plane and proceed to investigate the caves. They unfortunately reveal that in the last couple of months that the places has been tossed pretty throughly – and probably not be returning bandits. So, after some more discussion that decide to not bother with the other caves, avoid the magical cave of confusion like the plague, and head right for the larger cave entrance that seems to have had the greatest amount of traffic in and out of it.

This cave is much larger and more finished than the other caves, and also considerably more eerie – there are echoing steps and strange sounds echoing from deeper within the caves. girding themselves they gird their loins and press further into the caves – with the rogues eventually scouting forward and finding a strange temple area with a huge, lurking figure that has evidently been waiting there for them. After a short but terrifying fight (the creatures attacks acted like a poison or disease that would petrify those who succumbed – almost creating the loss of Brother Illya, the Warrior-Monk). But after a short heroic fight, Vesna the mage managed to obliterate it with her very first Lightning Bolt.  The party then almost manged to kill themselves trying to dispose of its heart – the Bless spell caused it to explode in a similar manner as a Fireball.

The session might have ended there, but instead the group decided to investigate the evil chapel temple a bit further – and entranced by the barely understood forms dancing within the stone of the back wall, enough characters raised their voices in a hymn to evil that the great bell that stood near the entrance clanged deeply…

And that’s where I called it.


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