Sarajevo Roses…

The Alexandrian had a great post the other day on Sarajevo Roses – one that really illustrates how world-building and sandbox-play can work. It is also illustrates a version of Gygaxian Naturalism – in that it is about figuring out inherent, consistant details that render a world that feels alive.

D.

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Categories: Campaign Development, Game Design | Tags: | Leave a comment

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