Interesting idea for character creation!

So I was reading Jeff’s gameblog, specifically his post of the Wreathu RPG. Now I read the novels and enjoyed them, so in general his review of the game and the setting strikes me as needlessly negative, but his mention of the character generation system strikes me as kind of cool:”

We’re now 159 pages into this 425 page beast and we’ve finally hit the character creation rules. Primary statistics are Strength, Dexterity, Stamina, Perception, Willpower, and Intelligence. At one point we’re told that ratings for these stats range from 1 to 20, with starting characters normally in the 5 to 15 range. I could have sworn that somewhere else in the book it says that Wraeththu may go above 20 in a stat, but I’m not finding it now. When making a new character each stat starts at 4 (if making a Wraeththu) or 3 (if making a human). You then roll 6d6 and assign each die to a different stat, adding that amount to the base. Then add 10 discretionary points however you like, except that you can’t go above 15 without Storyteller approval. Finally, add in any bonuses for your PC’s Tribe. (This last step allows you to go over 15 for whatever stats for which your Tribe gets plusses.) Although base plus roll plus spend points makes for one extra step more than most systems, I can’t say I’m totally annoyed with this method.

I have to say that this is a pretty cool method for mixing random generation with a points allocation system. I wish that there had been something like this for the AD&D – the 3d6 in order was never something we used, we generally did 4d6 take the best three, put them where you like (plus one crash roll). I went even went farther and used and old little booklet that had 1000 sets of random stats that didn’t have anything lower than an 8 – I had people roll up one of these, then roll an additional three stats using the 4d6 take the three highest method and then gave them a crash roll on top of it.

This gave characters a majority of stats that were firmly in the average to the slightly above average range, but kept the possibility of a couple of crummy stats no matter what the odds. In general this seemed to work out pretty well, we had some characters with really fantastic stats, most with a couple of really good ones and a very playable character.


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